A prequel to Dead Space, Extraction tells the story of the original Necromorph outbreak on the USG Ishimura. The game trades the original's third-person action for a hectic on-rails shooter from a first-person perspective.
It looks alright, I like the idea of barricading windows using the rnote as tool, but it will mean little if real physics are not applied to it. You might as well implement a simple button press that starts you barricading the window, as seen WaW Nazi Zombie Mode.
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