It’s quite remarkable that Dead Space found a way to astound me one minute and then frustrate me to the point of insanity the next. Over and over I was drawn to opposite ends of my emotional spectrum with this game. Most of this is self inflicted however; the life of a trophy whore can indeed be a frustrating one.
Four, it is the number of times I played through Dead Space; four is also the number of times I died on the final boss while playing on impossible. Four is the number of days I spent completing the game to 100%. When I began playing Dead Space, I didn't really know what to think, with the press discursively tossing it aside with average reviews due to its "generality", I did not have high hopes. For once, being proved wrong was a welcome contradiction. The first play through was nothing short of an incredible thrill ride; Dead Space is reminiscent of so many great titles from years past. The massive boss battles definitely had a Zelda-esque sent about them. The visuals are nothing less than stunning, and on par with elite franchises such as Bioshock or Call of Duty. While the gameplay system can be considered a cut-and-dry copy of Gears of War or Uncharted, there is something to be said for its innovative limb dismemberment mechanic that it employs as a staple for the franchise. The sound quality of a game is a department that can be often overlooked by reviewers, but not in this game, Dead Space has some of the best atmospheric sound of any game I have ever played. Sound truly adds another layer of depth to this astounding package. There may only be replay value for trophy whores like myself in Dead Space, and some might call it linear, but these minor inconveniences never deter from the amazing experience that Dead Space is.
My hat goes off to EA's Redwood studio, for taking such a bold risk in making this game and for delivering on its promise so flawlessly. Damn, I did it again. Another impromptu review, personally, I think all reviews should be conducted in such a manner as this, as to give the reader an honest opinion, rather than handing out a tangible score (stars, numbers, or grades). When a score is given, gamers today tend to skip right to the bottom of a review and once they see the score, there mind has been already made up. Is it fair that a score should make or break a game? The job of a reviewer is to give their opinion on a certain subject, not to influence the readers purchase (gamespot). I plan on elaborating upon this idea in my next blog post tomorrow but these are my thoughts for now.
Mind you, this is just my opinion, which is truly nothing more than the incoherent ramblings of a nerd who thinks he’s more enlightened than he really is.
One last tangent before I leave. Christmas was amazing, being the gear-head/nerd that I am, I received some awesome stuff. On the car side of things I received a brand new tool kit equipped with everything I will need when I move out this summer. On the games side, I was overwhelmed with awesome gifts. I received Bioshock for Ps3, which I have still yet to play and the story hasn't been ruined either(win). Along with that I got GH:World Tour, Resident Evil Degeneration and Hulk on Blu Ray. To top it all off, an awesome set of studio headphones for my gaming pleasure.
Until next time,
raspy
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