If I saw a scorpion do that in real life...
Deadly Creatures takes a game that is so simple in both concept and design that it makes me wonder why it didn't come along sooner. It really doesn't benefit from any current technology in graphics or game play, and the use of the Wii remote is something that could have easily been done just as well on a standard controller years ago. The games graphics really aren't that great even by Wii standards, and the all too often infuriating glitches made it apparent that not much effort went into polishing this game. The basis of Deadly Creatures is that you control a spider and a scorpion (alternating between the two with each level) as they wander an abandoned desert gas station finding delicious grubs to eat and fighting off other "deadly creatures". There is also an overlying plot as you progress involving two humans that are in the area searching for buried treasure. Your interaction with these humans is understandably limited up until the very end of the game where you are forced to take down a shotgun wielding human as a mere desert scorpion. ....right.
That fact is the most blatant (but not the only) violation of what I felt the game would have better suited for - which would have been a sort of zoomed in version of a special on Animal Planet. All realism for me was lost however when I started dispatching hordes or rats 3 times my size in a God of War fashion, which brings me to my next point. Combo based action with mini-game style finishing moves and boss fights apparently haven't been done enough recently, and the makers of Deadly Creatures must have really thought that this fit well into the world they were creating, but I just don't get it. I would have rather them just taken it to the extreme and put you into the role of a radioactive scorpion escaped from a lab somewhere and let you rampage around a city fighting giant Japanese robots. Well, ok, that sounds terrible, but still.
Really when I get down to it I can't think of much good I can say about this game, and now I'm wondering why I played it for 9 or so hours to beat it. I'd give it 4/5 stars for coming up with a concept that drew me in, but I have to drop that to 2/5 stars based on execution. Way to go guys.