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Game » consists of 0 releases. Released Aug 31, 1999
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
Damage modelling is used to show damage that has been inflicted. Damage can be modelled on game object so long as the game's engine will allow for it
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
Players drive vehicles in an arena where the object is to smash into the other vehicles for points or to be the last vehicle standing.
In order to avoid licensing issues, many games simply create fictional car brands.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
A lap is one circuit around a race track. This is featured in many, but not all racing games.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The act of repairing damaged items or weapons.
Rubber Band AI is an infamous hidden feature in racing games that allows computer-controlled opponents to catch up no matter how far behind they are. It is intended to keep challenging the player, but can also give AI opponents an unfair advantage.
A linear course in a racing game where riders race back and forth between both ends, frequently riding into oncoming traffic. Introduced in Jet Moto.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
The building/editing of vehicles, mechs, and the like.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
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