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An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Irradiated, rotting and mutated human from the post-apocalyptic world of Fallout.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Quest givers that task the player with killing an enemy or specific number of enemies.
Genetically evolved humans, animals or aliens.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
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