So the Live Team at Bungie has officially been put in charge of Destiny 2. Today over at MS 5000 Watt's Season's Stream Bungie decided to talk about how their in game Seasons will work. There will be 4 Seasons per year of Destiny (we are currently in Destiny 2 Year 1 according to Bungie). With Seasons Bungie has a few main Goals they want to accomplish.
- More predictable cadence for game updates
- Changing themes of the player experience
- Sandbox Tuning, new features, more content
Basically, Bungie doesn't want you to feel like you need to play Destiny all the time, but to keep coming back each Seasons to check out the new things. To go along with this, new Season Events, such as The Dawning, will last 3 weeks long from now on so that everyone is hopefully able to carve out some time during that time period to hit up the events. The Dawning will be returning shortly after Season 2 starts in Winter 2017 (likely the December 5th date we've heard rumors of). Ice Hockey and Snowball fights will be included in the Social Spaces for The Dawning. Snowball's will be propagated throughout the world, including Strikes with "reason's to pick them up and throw them". The Dawning will also have it's own new Armor Sets.
During the first two events, Iron Banner and Faction Rally, the Live Team learned a lot from player data. Bungie claims they better learned how we like to interact with the Loot System during Iron Banner. Therefor in Season 2 of Iron Banner they will be making Weapons (no mention of Armor) directly Purchasable via both Tokens and Legendary Shards. While they think the Token System is very useful, it also has flaws, therefor they are also going to allow us to obtain new Gear via Gameplay during Faction Rally (they were unclear if this was new actual Legendary drops, or if they were going to introduce Ornaments that change the Stats of existing Armor, or both of those things), and new Ornaments on Gear will unlock via Gameplay achievements, which will activate on Season 2 Iron Banner Gear.
A new event is also coming besides Faction Rally and Iron Banner. This event is called Clarion Call. During the event, any activity you complete with your clan (likely anytime half or the majority of your group is from your Clan similar to Nightfall/Raid/Crucible engram drops), your group will obtain 2x XP for that event. This may be useful for anyone leveling a 2nd character to just do Public Events or to be used to obtain free Bright Engrams quickly (otherwise this event doesn't seem all that useful, this should kind of just be a feature for playing with Clanmates). This will be coming sometime during Season 1.
Here is the list of things that will change with every season...
- Clan Ranks will reset to 0. New Clan Banners will also be introduced with new perks that reflect the activities from that new season. Clan Engram rewards will also reflect rewards from the current Season (ie Raid/Trials) rewards.
- New Weapons and Armor for Faction (FWC, DO, NM) Rally.
- New Weapons and Armor Ornaments (will use the same Season 1 Armor, but with Challenges to unlock the Ornaments) for Iron Banner.
- New Weapons and Armor Ornaments (Ornaments not shown, but "They look really cool") for Trials.
- Bright Engram rewards/purchases. There will be new Armor (not shown), Ships, new transmat effects, Sparrows, Ghosts, and Emotes. Note: All of the Season 1 Bright Engram rewards will leave the game and not return. So if you don't get the Spicy Ramen or Salty Emote, you won't be able to obtain them later. This is how it worked for the most part (you sometimes got Old Emotes as Nightfall rewards) in Destiny as well.
- A Sandbox Update to adjust the current Weapons Meta in both PvP and PvE. This will likely adjust Subclasses as well like it did in Destiny.
While this doesn't seem all that exiting on it's own, this is also likely the time we will also see the biggest changes to other things. Stuff like fixing systems, Subclasses restructuring, Gear drop restructuring, etc. The Season's patch will be the biggest patches that includes the largest fixes and biggest changes to Destiny 2. This is a very good thing, as these types of patches only happened on about a 6 month time span in Destiny 1 and would just drop out of nowhere, which is why the line about cadence from Bungie is important. This will also give us a good timeframe for when DLC's will come out, as the Seasons Updates will pretty much always coincide with the launch of some form of new Content (whether that's minor DLC, major DLC, or a timed event). We can likely expect Curse of Osiris in December with the Season 2 update, DLC 2 likely in March (but also possibly in April, as Bungie prefers to launch their Spring content in late March to April), some sort of Event (maybe some sort of remembrance Event like Age of Triumph each year, make all Y1 End Game Content relevant) timed with Season 4 in June, and then the Taken King style major DLC that will be released next September to kick off Destiny 2 Year 2 Season 1.
I've personally been a little let down on Destiny 2 as of late, and for good reasons, but I think if people look past the "Hey here is new Eververse Stuff to buy" aspect of Seasons, there is a lot to like here (especially when you consider Eververse goodies are freely given away in Bright Engrams for just playing the game, and their prices are so outrageous you are kind of a fool for buying them anyways). While Destiny 2 may not ever be a game I can put over 2,000 hours into again, I might not even want it to be that anymore, and Bungie sure doesn't look like they do. At least now we have a sort of Roadmap to how the cadence of Content will flow in Destiny 2.
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