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    Destiny 2

    Game » consists of 4 releases. Released Sep 06, 2017

    The full-fledged follow-up to Bungie's sci-fi "looter shooter", streamlining much of the previous game's mechanics while featuring larger worlds and new abilities. It was later made free-to-play.

    Giant Bomb Destiny Raid Postmortem

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    ll_Exile_ll

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    #1  Edited By ll_Exile_ll

    Against all odds, and in defiance of the predictions of most people watching, the GB crew actually managed to kill Calus and complete the Leviathan raid. It was a harrowing journey, both for the players themselves and those of us watching, but in the end they prevailed. Thanks to the site Destiny Tracker, we can get into the nitty gritty and look at some statistics. Due to the fact that this one was split up over multiple sessions, there isn't one page I can link that will display all the relevant information, so I went ahead and added up everything from all the sessions combined.

    Total Time spent in the raid: 21 hours and 9 minutes.

    Total enemies killed by the group: 17,739

    Total deaths suffered by the group: 1,817

    Group Kill/Death Ratio: 9.76

    Best Shooter of dudes: Jeff with 3,689 kills

    Worst Shooter of dudes: Alex with 2,141 kills

    Most Fragile: Abby with 349 deaths

    Best Survivor: Brad with 276 deaths

    Best Teammate: Alex with 1522 assists

    Worst Teammate: Brad with 908 assists

    Most Efficient: Brad with 11.98 K/D

    Least Efficient: Alex with 6.78 K/D

    Full Stats:

    PlayerKillsAssistsDeathsKill/Death Ratio
    Jeff3689134631411.75
    Brad330890827611.98
    Dan3190142427811.47
    Ben267211862849.40
    Abby274012553497.85
    Alex214115223166.78

    Keep in mind, I'm limited by the information that's available. I'd love to list off total revives, total wipes, boss damage, etc, but the only way to tally that stuff up would be to watch the entirety of the stream again and add it all up manually. I'm not doing that.

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    Bollard

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    Wow, I didn't know these kind of stats were available! Impressive. Might compile these for my first raid success...

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    Blackout62

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    And the number of dog bottoms?

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    hedinnweis

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    Redhotchilimist

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    Seventeen thousand enemies?

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    DrFlapjack

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    Cool! What I find interesting is some of the comments commending certain members for doing great or complaining about others doing poorly. With these stats it shows those people are just bias and weren't paying attention.

    In the end it's a team effort and everyone brought something unique to the table (even if that isn't reflected in stats).

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    alwaysbebombing

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    I love numbers!

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    ottoman673

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    As I had figured, Jeff/Dan/Brad carried the other 3 because of their power level advantage, although you can argue Alex and Abby had less time to kill ads since they spent 7 hours of it saying dog bottom.

    All in all, I just hope the bottom 3 are significantly more leveled and prepared next time.

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    Fezrock

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    Neat!

    Next up, we figure out the advanced metrics (isolated, power-adjusted K/D ratio; revives per death opportunity; etc.) and ostracize and shame whoever comes out on the bottom!

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    Hestilllives19

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    #10  Edited By Hestilllives19

    That all sounds about normal. Even my Raid group who has been together for 3 years took 13h 15m 5s to finish our first run in Week 1. I had 2272 Kills, 189 Deaths (99 of which happened during the 5h 40m we were killing all of the Old Men at Calus and I was in Throne room, that part was rough for us, but we killed Calus in 40m when we stopped punching the Old Men before teleporting), and 817 Assists. All that to say Brad, Jeff, and Dan's 11.5-12 K/D is very respectable when I only dropped a 12.02 and our best was a 12.65. And I think we were like top 10% Raiders in D1. First runs of Raids are tough, especially doing them pretty much blind (we looked up a Datto video in frustration a Calus only to realize the "Don't Punch Old Men" strat).

    @fezrock: Power Level advantages aren't all that big of a deal honestly if you are around 270 which they all were. One of our top players was 271 at the start of our Leviathan run, and Brad/Dan outleveled our highest which was myself at 291. They were also only really lower Power during Gauntlet, which has almost zero need for Power Level anyways since it's 100% mechanics driven rather than Ads intensive like say Dogs, Calus, or even Baths.

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    TommyTours

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    Poor old Ben and Dan not getting any of the Awards.

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    Zevvion

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    Certainly not average, but not too bad. I expected worse after I heard they took 8 hours on the Gauntlet. But it sounds like that was the worst of their run.

    Also, stats in this Raid seem to fluctuate more than usual depending on your role. When I defend the plate, I have the most kills of my group, whereas if I hunt, I am somewhere near the bottom. If I am a slayer against Calus, I deal the most damage to him of my group, whereas if I'm shadow team I am once again somewhere near the bottom of the list.

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