@deathstriker: The thing is it's hard now to talk about Destiny in the same sense as Destiny launch from September 2014. And from your own admission you didn't even play that same Destiny as many of us did, since it sounds like you just played through the Campaign. I probably had 500 hours into Vanilla Destiny before The Dark Below launched in December, but that's because I played Nightfalls, Raids, Queens Wrath, and Iron Banner. I also did Vault of Glass several nights each week. Vault of Glass is what made vanilla Destiny successful, and if you weren't able to Raid, vanilla was a pretty awful game with a 5-7 hour pretty bland story, and an interesting Crucible but one that didn't really go anywhere. The thing with Destiny though is it has is a living breathing organism, and has grown/added so much that Destiny 2 can't even remotely be compared to vanilla by any stretch. Dark Below added Crota's End, which is my opinion was the worst Destiny Raid, but it's still a Raid, and that's content nobody else on consoles is really doing even today, FPS RPG Raiding with mostly solid mechanics. Then House of Wolves dropped and added both the Prison of Elders (meh, even the new version), and one of the best things they ever did, Trials of Osiris. A truly competitive PvP arena, with rewards that matched it. It was the second real meaningful End Game Content, and the first for PvP players (Iron Banner has slowly become the Casual End Game PvP). It single handedly turned the Crucible into what it is today. In my honest opinion, if it wasn't for Trials of Osiris, Destiny would have sizzled out long ago, and quickly after each major DLC launch. House of Wolves also offered the first glimpse of truly decent story within Destiny. Then came the juggernaut that was The Taken King. This DLC completely revitalized what most had hoped vanilla Destiny would be. It had a solid campaign, improved character progression, a new Patrol arena (which included a cool little event area called Court of Oryx), the largest Raid to date (even still, and honestly it's probably a bit too big for a Raid) with King's Fall, and added 3 new Subclasses. The Taken King's launch is why most aren't worried about Destiny 2 being like vanilla. Then we had Rise of Iron, which was smaller, had a slightly worse but still fine Campaign, a new Patrol (with a much better Event Arena in Archon's Forge once it was patched), IMO the best Raid in Destiny to date with Wrath of the Machine, and slight tweaks again to improve on the TTK character progression issues. Fast forward to the Age of Triumph a few months ago and it once again eased up on character progression (some think a bit too much), and made every form of End Game Activity current. So in Destiny right now, you have Nightfall, Archon's Forge, Prison of Elders, Vault of Glass, Crota's End, King's Fall, Wrath of the Machine, Iron Banner, and Trials of Osiris as End Game content. It is truly a massive game now, and shadow of the game it was during Vanilla in the best way possible.
Now of those activities, we know that we will see Nightfalls return, a new Raid, Iron Banner, and a new form of Trials of Osiris. Add to that we already know about Flashpoints, which are described as End Game content on one planet that will change each week. We also know that they have added Lost Sectors, Treasure Maps, and Adventures to Patrols (5/4/7 just on the smallest planet Nessus). This will also be added to the likely 25-30 Campaign missions, a likely hidden 10 or so Exotic/Post Game Campaign missions, randoms Patrol Public Events and likely tiny beacon missions, and probably 6-8 Strikes. It is also possible, since we saw them in House of Wolves (kinda if you include Prison of Elders as that), Taken King and Rise of Iron, that we will see another Event Arena (there is zero current evidence of this, just my speculation). Hopefully (if it exists), it's similar but more fleshed out than Archon's Forge, as these cool features are extremely neat since they are basically giant Public Events activated by players. All of this is also supplement by the introduction of Guided Games, that helps players without Clans use it as a form of LFG within Destiny. This is something that will vastly improve grouping, along with the improved, now in game Clan system.
I'm not saying Destiny 2 won't have it's problems at launch, I have fears about it too (most of those come from a Hardcore player side). But acting like Destiny 2 is going to be anything like vanilla Destiny with a 6 hour campaign in a loop, is nothing short of a joke.
Sidenotes: We don't know what Destiny 2's loot system will be like, especially with the announcement of Static drops and some form of reward for multiples, but if current Destiny is any indication, Legendaries are extremely common now and Exotics aren't all that rare. One of the dev's even claimed he obtained the Sunshot HC before he finished the campaign. Here is another video talking about another recent interview about Exotic drop rates being higher, but less than 3 of Coins.
Also, in today's IGN video, Bungie claims "Bungie did the best work we've done for Destiny 2... A wide variety of story channels... story infused throughout the game... there is story everywhere... I hope people will complain about how much story we have... That would be the Reddit thread I'd like to read 'To much da** story (typing animation)'." This is likely developer BS before a launch, but what I will say is from what we've seen of Homecoming, the first mission, the story looks on point from the perspective on the first mission. So hopefully there will be a lot more to love in that department than we got in vanilla, or really anything outside of The Taken King. Another note is that Activision also announced both High Moon and Vicarious Visions are the ones working on DLC content. This likely both frees up Bungie to put all of there concentration on the Yearly sequels and major DLC's and also puts full development studios behind each DLC. This sounds like nothing but good news on the content front.
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