Not commenting on story, since this is a Beta and the content that's ready is what we get. I'm sure the story will make sense when everything's in context, but there is one thing there that I am not sure how they'll overcome. It's that I am supposed to be a "Guardian." What if I want to be a pirate? Or just an intergalactic nuisance? I kind of expect some more interactive storytelling, with choices to make that will steer my Destiny.
Feels very sanitary. Textures are faux gritty and everything looks like it could use the dirt hose. Playing on PS4, and the look of a lot of objects is similar to Knack. Dented and kind of shimmery pounded looking metal, but still somehow not "lived in."
Also bloodless so far, which adds to the overall PG feel of the game. MOBs popping out and hiding like shooting gallery ducks is also sort of 1995. The MOBs guarding the ship just stayed put while I flanked them right, then back left, and even if I rushed them. They seemed to have a very limited pool of actions and that made them pretty much sitting ducks. For example, like it or hate it, Killzone has some aggressive MOBs that come after you pretty hard, right out of the gate. If I fire a shotgun at point blank, even at a robot, or armored person, I want to see some indication that I just blasted em, other than a chunk out of their healthbar. A lot of this game feels like "live action Borderlands" rated PG. Glowing green loot boxes? Check.
What I do like is the UI. The HUD, inventory, NPC interaction/shopping, the skill trees. Very crisp and easy to figure out.
Oh also, at once point I got a speeder bike by holding down [ ]. Not sure why it won't seem to let me anymore, but that was kind of neat while it lasted.
I'll keep at it and see if it bites me.
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