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Feline animals commonly kept as pets. There are many different breeds and varieties.
Proprietary game engine developed by Crystal Dynamics.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chemical weapons are weapons who use chemical products to obtain various detrimental effects.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
The new badass way to look, as seen on 90% of hit video game covers.
Characters who speak with a Chinese (or similar) accent.
When you have a code number or a password to type to use a device, you have to type the code
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
A visual effect where color channels are deliberately misaligned.
Hey, why are we fighting? Let's sit down and talk this thing out.
Plotting and scheming, usually for wealth or power.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Crooked Cops work both sides of the law for their own benefit.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
An organism consisting of both natural and artificial systems.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Some games have merchants. Some games let the player kill merchants.
This would be a place to put games that feature a landmark either being destroyed, or a piece of a landmark that couldn't be where it is without the landmark having been destroyed.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
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