Making the devil cry is still fun, if a bit predictable...
Worst Feature: Meh story. Bosses are rehashed...and then rehashed again. So are the environments, that just screams lazy!
I haven't always been a huge Devil May Cry fan. I bought number one as a greatest hit, and liked it okay enough, it was nothing mind-blowing however. I then bought Devil May Cry 2 for cheap, and well...lets not talk about that one. Then I bought the crazy hard Devil May Cry 3, again as a greatest hit, and it was phenomenal. I would have easily paid $40 for it. It made me a huge believer, and I couldn't wait for DMC4.
Now that I have a PS3, I have it and its really very good, but not without its flaws. (Most of which result from shortcuts taken in the development) First of all, its not nearly as hard as the punishingly difficult Devil May Cry 3: Dante's Awakening. (This isn't really a bad thing for most, but I like my Devil May Cry hard as hell.) It's still reasonably difficult and therefore more accessible to the casual gamer) Since its on the PS3, the game is quite beautiful. Everything is bright and colorful, and a good graphical case for the PS3. (As if it needed one) The environments are a joy to explore...the first time.
This is the first place that things hit a snag. You start the game as new protagonist Nero, in a tutorial battle with series mainstay baddass Dante. Nero is a cool enough character with his own mechanics in the form of his extendable devil arm, that are a little outputting at first but are quickly comfortable, making him more then welcome. (Remember that not so welcome MGS2 switch?) You play through the first 2/3 of the game as Nero, until he's snatched from you and put back into the baddass boots of Dante. Which is fine cause Dante rocks, but that's where the snag hits. Rather then give Dante his own stages to play through, your simply given task to fight through Nero's stages, only backwards!
Doing things you've already done in reverse order doesn't make for the supreme fun that Dante's section should have been, you simply retread old stages, only with greater ease due to Dante already having a wealth of upgrades and being already used to his play style. If this weren't enough, you'd think Dante would get his own bosses at least...nope. As you pass through the boss stages, you fight all the same ones again only this time as Dante, so they are significantly easier.
If that isn't incredibly disappointing enough, in the games final stage your switched to Nero again. While this is fine, your set upon a gauntlet stage that follows what I like to call Mega Man final stage rules. You know what that means...that's right...you have to fight all those same bosses...again, only in one stage. That kind of laziness isn't really forgivable and while it didn't ruin the game, it dropped this review score an entire point and a half.
This game is by no means bad, its a good game, just not what it should have been. It should have been the series best effort with the technological firepower of the PS3, but its no Devil May Cry 3. It just feels lazy in places, keeping DMC 3 and the top of its devil slaying tower.
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