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Game » consists of 14 releases. Released Mar 08, 2019
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Some games have inspired the creation of literature.
On some box art, the main character is facing away.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
The ability for a player to control the motion and direction of the in-game camera.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The ability to counter a move.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
Devil Breakers are disposable robotic arms used by Nero in Devil May Cry 5.
An achievement that is unlocked for completing a game on a certain difficulty level, sometimes granting the achievements for all lower difficulties, and sometimes not.
Sometimes you want a challenge, sometimes you wanna coast.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
A physical confrontation between two opponents without any outside interference.
The twenty-fourth Electronic Entertainment Expo was held June 12-14, 2018 at the Los Angeles Convention Center in Los Angeles, California.
The most powerful variation of the Empusa demons gathering blood for the Qliphoth tree.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A living being who is the product of the reproductive mating of two different species.
Taunts that may cause damage to people or property.
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