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    Character Models Based on Actual People

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    Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.

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    Character Models Based on Actual People last edited by jjroberts on 11/06/23 03:22AM View full history

    The practice of directly basing the appearance of a character on a real person is sometimes done to make it easier for artists to animate realistic emotions on the character's face.

    Valve based all the major characters in Half-Life 2 off of real people for this reason, though they were simply models chosen as a visual aid; for example the real person that Dr. Eli Vance was modelled after was a homeless man found near the Valve offices.

    The other major reason this is done is when a character is voiced by a "name", in order to make the character resemble the celebrity who provides their voice. This extends as far back as 2003's The Chronicles of Riddick: Escape From Butcher Bay, where the antihero Riddick was modelled after actor Vin Diesel. More recently, the practice has been seen in Halo 3: ODST, in which Sergeant Edward Buck and Captain Veronica Dare were modelled after (and voiced by) actors Nathan Fillion and Tricia Helfer, respectively.

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