@Vortextk said:
Your vit stacking eventually turns into damage stacking in inferno, but definitely go for lots of vit for now. Traps, slows and vault served me well, but inferno is just brutal to a demon hunter. You either use smoke screen with a build geared towards having and generating discipline, or you get 1shot by everything imaginable. The fallen in act 3, the very first monsters there, do like 50k a hit to me. I had 43k health at most at one point. Most things in act 2 1shot me as well. Almost all boss attacks 1shot me. Belial pounding his fist into the ground did 127k. I could do act 1 with a regular slowing build with lots of kiting and vault to escape but it was just completely worthless in act2 unless I wanted to die multiple times every fight.
Yeah - figured as much when I realized Smoke Screen meant invulnerabilty, not just invisibilty.
Currently pondering to replace Vault altogether. Maybe with 'Guardian Turret (-15% incoming dmg)' and replacing one passive trait with 'Numbing Traps (-25% incoming damange for 3 sec. on Spike Trap hit). Minus 40% incoming damage is nothing to sneeze at, especially on Inferno in a group setup. I have a hard time letting go of Vengance, but it's either that or losing Archery or Sharpshooter. Oh well - guess Blizz nailed balance, when I have such a hard time deciding on passive skills. I'd be going from http://us.battle.net/d3/en/calculator/demon-hunter#WZXdVS!eTb!aZZcbc to http://us.battle.net/d3/en/calculator/demon-hunter#WZXkVS!eTV!aZZcbc
That said, Act I Inferno is a cakewalk thus far. Most rare and elite packs die during my 12+ seconds of Invulnerabilty, due to massive burst AoE damage from Scatter Spike Trap and Volatile Explosives Bola Shot. DPS'ing while being as static as I can be - thanks to Smoke Screen - feels kinda lame in comparison to my offensive 'Trail of Embers Vaulting-style' I used up until Belial on Hell difficulty, but proactive and aggressive evasion just didn't work anymore against the plentyful cheesecake ability combos common in elite and rare mobs from Hell on out.
I definitely will still keep at increasing my HP pool regardless. It's just a matter of price luck and patience. Due to RNG in loot, gear can easily have very high stats on main attribute and vitality, as well as sporting additional DPS boosting attributes and even additional sockets. Currently sitting at about 14k DPS (pre-crit buff) and 40k HP. Spike traps blow up for up to 3x70k, Bolas up to 30k, Impale up to 60k & 20k DoT damage flat. Mad burst damage, at easily sustainable hatred cost (at least with Vengance).
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