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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A heads-up display is a graphical overlay of vital information used in most modern games.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Hostages exist to be saved, guarded, and occasionally executed.
Games with stories that involve aliens invading another planet.
A gameplay mechanic allowing players to store their items and freely carry them around.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
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