Do you like interruptions in your action games?
things that would make DmC a better game:
Character facing should dominate which objects can be interacted with, not the camera.
Secrets should not be stuck in areas the camera is directed not to go.
Cutscenes should be optional perhaps as a different mode for people who want to have their rhythm interrupted by substandard B-Movie plots shoehorned into action video games. It's always upsetting to see amazing production work in cinematics around a partially formed game.
Don't punish me for exploring an area by making the cutscene trigger such a large area.
Stop blocking off my access to explorable areas if I chose the wrong fork of a Y Path.
Don't show a mini-cutscene of my character twirling over a ledge every third platform jump I make. Your cinematics are cumbersome and unwanted.
Stop the camera from getting caught in tight corridors by allowing it to zoom closer to the character.
Stop giving me little arrows telling me where to go when the game is nearly on rails as it is.
Aiming is skewed, you have to face the camera to the left to shoot at something that isn't on auto-lock.
Funnily enough, Virgil's Downfall, The DLC adventure is a much better game due to it's reduced budget. The lack of unnecessary cutscenes and cut away animations make for a fluid experience. Virgil's abilities are sharp and satisfying, and control better than Dante's sluggish swings.