Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 6 releases. Released Jun 21, 1994
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
Apes are primates that lack tails. They swing from tree to tree and sometimes fling poo. Not to be confused with monkeys (who have tails).
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Donkey Kong is the boss
A character in the game actually increase in size. This may be a temporary or permanent transformation.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A non-interactive sequence within a game most often used for plot advancement.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
The act of using one's enemies as platforms, be they stationary or moving, permanent or temporary.
The player character jumps on the back of an enemy during a battle to take control of them.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Receiving damage or dying as a result of falling.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Games that feature an unexpected change to the core gameplay (not just a minigame).
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
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