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Game » consists of 1 releases. Released Mar 19, 2013
A popular name for the killcount (scoring system) in first person shooters, origin is Doom. The name comes from fragmentation grenades in that these are mainly antipersonnel weapons, the meaning is obscured greatly when referring to frags in games.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
"Hand to hand. It is the basis of all combat." -Gray Fox
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Enemy in Doom games, also known as Former Commando or Chaingunner.
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
A gameplay mechanic allowing players to store their items and freely carry them around.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Usually found in adventure games, when players combine two or more items to create one or more new items.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Lost Souls are annoying enemies in the Doom series that float around and charge at the player.
This concept is for games in which at least one of the main characters is male.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Flouting well-known laws of mathematics, some games allow the player to possess over 100% health. Typically, the surplus amount cannot be restored in the same way as standard health.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
When one type of ammo fits all.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
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