While last patch was all about the ranged creep, since it gave nearly half of the xp per creepwave, this time they spread the xp around more between all the creeps. And made it way more costly for you to get creeps denied. Last patch, you would still get 70% of the xp for a denied creep. This patch? 25%. Auch! So now it's going to be even more crucial to dominate your lane. This means, that carries will be babysat more and roaming 4's will be discouraged. When it's so important to have strong lanes, you don't want to dedicate one player to run around all over the map.
If you're an offlaner and you can't really get much out of lane except for leeching XP, you should leave the lane ASAP and go jungle. It's that much of a difference from last patch. That said, Iron Talon is gone, so that might make certain offlaners less feasible this time around. Or teams will make sure to give the offlaner a strong support, knowing that falling back on the jungle is harder now.
You can't stack + pull the big camp at the safe lane anymore , now that the creeps meet closer to the tower. But at the offlane you can still pull it off. Which means that probably the offlane will become the new safelane (You put the hero with the highest farm priority in it) , since it's easier for supports to control that lane. The existence of the stack/pull camp & the nearby bounty make it the most important place for a support to be. For the safelane support, chaining the small and big camp seems like the best way to pull creeps. But that can be way easier countered now, since any fuckery with the big camp will make you miss your pull-through and push the lane towards their tower instead. If you have a trilane, you can fully control the safelane, but with only 2 heroes, it just seems like a worse lane compared to having 2 heroes in the offlane. having a stack + pull is HUGE, since it lets you control where the creeps meet, and lets you deny your own creeps, while also getting some xp / gold from the neutrals that die in the process. On top of that, the bounty rune is 2 steps away from that camp. So now that the offlane is the only place with such a stack+pull camp, the offlane simply has to have a minimum of 2 heroes.
For heroes that needed diffusal, Nullifier seems to be a good option now. It dispels & mutes the target and slows to 100% with every attack. Super strong on a hero like Ursa. Diffusal is still fine if you don't necessarily need to dispel things , and just want to slow. Kaya is great on nukers since it decreases the manacost of their spells and increases the damage it deals. Zeus, Skywrath, Lion, Winter wyvern are all great options.
Bane & Razor seem amazing mid. Creating a big disparity between your right click damage and the enemy midlaner means that you should get way more out of the lane. A mirana is not going to be able to kill/ deny creeps with 20-ish damage while you have 60. And now that you can rightclick through nightmare, building something like a mask of madness means that you can straight up solo kill people while they're being nightmared.
The new hero Dark Willow seems pretty strong as midlaner as well. Her W lets her take powerful podshots from afar and zone the enemy out. Once the enemy is whittled down, you have kill potential with the stun on a delay (E) + another shadow realm attack. Maybe even get a point in Q. Once you're lv 6, getting close to a hero with shadow realm + D causes massive damage. She seems really strong right now.
Pangolier seems like an utility core. He clears waves fast, is reasonably mobile and can wreck some heavoc in teamfights. Not a great rightclicker though and fairly squishy. But if you're able to get a good ult into shield into Q on the other team, a secondary physical damage dealer will melt through the enemy team. Might be a reasonable offlaner if he gets some support. Otherwise you probably have to play him as a utility safelaner and have a damagedealing mid hero like TA / Viper / Razor to actually kill people. Mjollnir seems great on him and you probably need some source of sustain to be able to roll through an entire team without dieing. vanguard did the job for me, but i can see diffusal being pretty good too, since it also puts the manadrain modifier on his Q.
When it comes to bounty runes, i think that the midlaner should still get it , since the faster you get your items, the stronger you are going to be against your opponent, and the bigger the chance is that you will win the lane. It's totally worth it to use the free TP scroll you get to TP back to the midlane after getting the rune. I just checked, and i ended up being lv 6 jakiro against a lv 3 shadow fiend at the 5 min mark. His tier 2 was down before the 8 minute mark. That's how much you can tilt the lane into your favor this time around, it's huge!
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