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    Double Switch

    Game » consists of 6 releases. Released 1993

    The spiritual successor to the 1992 full-motion video game Night Trap, putting players in remote control of an apartment complex's security system as they protect its eccentric tenants from criminals.

    Short summary describing this game.

    Basic Controls of the Game

    These buttons can be changed by going to the options screen

    Sega CD/Sega Genesis

    D-Pad: Scroll through the rooms of the hotel or switch between traps

    Button A: Arm a trap/Go to a room

    Button B: Disarm a trap

    Button C: Switch between the trap bar and the room layout

    Start Button: Pause the Game/View room blueprint

    Sega Saturn

    D-Pad: Scroll between the rooms of the hotel

    Button A/X: Arm/Disarm the leftmost trap

    Button B/Y: Arm/Disarm the middle trap

    Button C/Z: Arm/Disarm the rightmost trap

    Start Button: Pause the Game/View room blueprint

    The Apartments and Traps/Triggers

    Alex's Apartment

    Fireplace Trap - Red Tile with yellow Eye symbol

    Window Trap - Yellow Tile with green Eye symbol

    Chair Trap (accessible in Act II) - Red Tile with yellow Eye Symbol

    Grads' Apartment

    Teeter-Totter Trap - Large Red Diamond with Blue Circle

    Coffin Trap - Yellow Tile with red Eye Symbol

    Hands Trap (accessible in Act II) - Red Tile with yellow Eye symbol

    Band's Apartment

    Mummy Trap - Yellow Tile with two red Zigzags

    Lamp Trap - Red Tile with two yellow Feathers

    Cage Trap (accessible in Act II) - Yellow Tile with two green Zigzags

    Brutus's Apartment

    Punch Trap - middle/lower section of each of the four Columns

    Coffin Trap - Green Tile with two white Zigzags

    Basket Trap (accessible in Act II) - Yellow Tile with 4 red horizontal lines

    Lobby

    Column Traps - Yellow Tile with two green Zigzags, Yellow Tile with 4 red horizontal lines and Yellow Tile with green Eye symbol

    Fan Trap - Yellow Handlebar at the entrance door

    Basement

    Elevator Trap - Two green Floor Gratings (one for each point of entry)

    Conveyor Belt Trap (accessible in Act II) - any red tile on the belt

    Storage

    Punch Trap - Two yellow Floor Gratings (one for each point of entry)

    Main Power Box Trap - Yellow Handle on the Switch

    Phone Lines Trap - Cabinet handles

    Walkthrough - Act I

    Upon starting the game, Eddie will introduce himself and some of the tenants (Elizabeth, Brutus, Alex and Lyle) to you as well as give you the basic goal of getting him out of the basement using the power boxes.

    Immediately after introducing Lyle the Handyman (who will appear on your room screen as a yellow square or pink bar depending upon the game version), Eddie will notify you of an emergency in Alex's apartment. Not exiting the Basement will result in Eddie switching you off. Not saving Alex and instead viewing her scream will result in Eddie berating you. To save Alex, activate the Fireplace Trap when the Mafia man (all of them will be highlighted as yellow squares or pink bars as well) triggers it.

    The next most important comes a few minutes after this so make use of this moment trapping as many Mafia men as you can when they enter and/or following the story. In the Lobby, Elizabeth opens a package delivered for the two Grads (Phoebe and Laura). In Brutus's room, he is refining a pickaxe. Jeff and his band Scream will be in their room are rehearsing their song Tunnel Vision before a fuse blows.

    Note: Be careful when setting traps in multiple rooms. There will be a compression meter on your screen telling you how much power is left to arm the traps. When the meter hits red and a trap is sprung, all traps in the hotel are sprung due to a "Power Overload".

    As soon as you get a warning that a Mafia man is in the Storage Room, go to it - he will be trying to shut off the power so activate the trap near the Main Power Box.

    Before long (as the Grads are researching on the Statue of Isix), a Mafia man will be in Brutus's room opening one of the room power boxes to reveal the first digit of the Basement code. It is important that you watch this scene since you will not be getting it again before Act I is over. Once the Mafia man closes the box, spring the Coffin Trap on him.

    Following the next part of the story will take you to the Storage Room where Alex is photographing the area while Brutus comes down with the pickaxe. You can spring the Punch Trap on Brutus if you want for fun but that will result in Eddie berating you not to harm the tenants. Once the dialogue between the two is over, two events will happen - Lyle will be in Brutus's room (where you can spring the Punch Trap and receive a compliment from Eddie) and Elizabeth in the Lobby will greet some familiar-looking Mafia men who will demand to know where Brutus is. It is optional by the end of the cutscene to spring the Column Trap on one of the men as soon as he wanders onto the trigger (and the other men seemingly don't notice). By this stage, the first of the intruders (highlighted as red circles or orange bars depending upon which version) will enter so trap them too.

    Before the Mafia men enter Brutus's room (or one if he is close to a trap), one of them will enter the Grads' room and another the Band's room where they will open the next two room power boxes to reveal two more Basement code digits. If you want to trap them afterwards, the Band Room trap to activate is the Mummy Trap and in the Grads Room, it is the Coffin Trap.

    As soon as the Mafia men enter Brutus's room, head quickly for the Storage Room as another one of the Mafia men (the same man who wandered into the Column Trap in the Lobby unsurprisingly enough) will be trying to switch off the power so spring the Trap on them.

    Viewing the dialogue in Brutus's room will reveal Brutus as trying to locate the gold he claims is in the Edward Arms and two of the Mafia men's names as Mario and Luigi (a homage to the Nintendo game characters, perhaps?). Luigi will try to kill Brutus in disbelief about Brutus's claims. Not springing the Punch Trap on him when his elbow hit the column will result in Eddie switching you off.

    Simultaneous to this action (and be careful if you are going to view this scene), Lyle and Elizabeth will be having their own private chat first in the lobby and then extending down into the Storage Room where you can trap Lyle using the Punch Trap there. Also, Phoebe and Laura will be in the Band Room where Jeff will scare them (Do NOT activate the Teeter-Totter Trap when Jeff steps on it)

    The last digit of the basement code is accessed as soon as one of the Mafia men enters Alex's apartment. If you want to trap this man, then its the Window Trap you should use here.

    Note: You need ALL 4 digits to get Eddie out of the basement. Even getting 2 or 3 out of the 4 will result in Eddie disconnecting you.

    By this stage, if you are quick enough with the traps (difficult on Sega CD/fairly obtainable on Sega Saturn), you should have captured all 26 intruders, trapped Lyle twice (although these are optional) and not trapped any of the tenants. If the number of escaped men here exceeds the number of trapped by more than 10, Eddie will berate you and then switch you off. Otherwise, Eddie will congratulate you, leave the basement and switch on the camera and trap for that room.

    Walkthrough - Act II

    Note: Timing is crucially important in this Act, where the pace will really pick up and the story will develop further.

    The first cutscenes in this Act will occur in the Storage Room involving Elizabeth (minimally), Lyle and Eddie. In this, it is shown how Eddie is really antagonistic towards Lyle and it is implied that Lyle is Eddie's father (though that detail won't be explicitly revealed until much later). It is OK to 'skip' this and go on trapping intruders but the next major detail will be in the Lobby. There, Elizabeth is flocked by 4 of the intruders first seen in Act I - they reveal themselves to be members of The Scroll and Key Society who also express interest in the Statue of Isix. It is optional but helpful in this scene to arm the Column Trap as soon as Phoebe and Jeff exit the elevator with the Statue in hand and spring it as soon as one of the men step on the trigger.

    While this is going on, Alex will be greeting Eddie upon his entrance. Here, you can spring the Fireplace Trap on him upon which, Alex will slowly learn of your (the Player's) existence in arming the traps. Otherwise, watch as Eddie gets confrontational at Alex about her supposed snooping around. Alternatively if you don't want to see the above scene, go to the Grads room for that little explanatory (yet perhaps useless) cutscene. Later on, you might also see Alex head down to the basement to inspect Eddie's security system.

    Continue trapping Mafia men and Society intruders until you get an alert that a Society intruder is in the Storage Room - again, the task here is to prevent the power from being cut off so do this as first priority.

    If you find a yellow square/pink bar alert in Brutus's room alongside a green circle/green bar at this stage, it is because Lyle entering the room. It is really advised at this point that you DO NOT TRAP HIM (with the Coffin Trap I might add since that's the one he will step on) for here he will reveal the first of the alcove traps - the Basket Trap.

    Note: To actually get the Basket Trap on the Trap Bar (or indeed any trap Lyle will prime for you), you must stay with the camera on this room unless you are quick enough to trap people and then come back at which point, stay focused on him when he reaches the room power box.

    In the Lobby, Sammy Hamlin, the talent agent looking for Jeff and the Scream will appear. He might appear as a yellow box/orange bar but like with Lyle, DO NOT TRAP HIM or Eddie will shut you off again for ruining Jeff's chances at stardom. When the talent agent appears in the Band's Room, he will ask the Band to play. If you are in the Grads' Room listening to Lyle (assuming you haven't trapped him with the Coffin Trap) and receiving the Hands Trap (again, stay in the room until the trap appears in the trap bar), immediately go to the Band Room as one of the Society intruders will enter and steal the dancer's swords. Failing to spring the Lamp Trap on him will result in the talent agent getting killed and Eddie switching you off. Otherwise, the talent agent will think that the intruder's entrance is part of the gig which will seal the deal for Jeff and the Scream.

    As soon as Alex reappears in her room, arm the Window Trap as an intruder will enter from the outside. Failing to save Alex will result in you being berated by Lyle before getting switched off (note that Lyle here has a lever whereas Eddie uses his keyboard).

    The next important point and the one that demonstrates the essence of timing is in the Grads' room where a mummy will appear (as a red circle/orange bar) and attempt to trap Phoebe with the Coffin Trap. As soon as the mummy tries to remotely arm the trap, disarm it quickly until Phoebe gets off the trigger then quickly arm/spring the Hands Trap when the mummy steps on the trigger.

    Lyle at this point will be in the Basement. If you are quick enough, he will explain to you how mentally unstable Eddie is and how he will try to switch the Player off from the Basement, revealing the Conveyer Belt Trap in the process.

    Once the trap appears on your bar, continue trapping Mafia men and Society intruders until you see 2 things:

    1. Lyle will appear in the Bands' Room
    2. Brutus will appear in his room

    It is advised that you don't go into Brutus's room yet but he will be scouring his room and trying to look for the treasure. When he does, he finds a mummy's casket filled with gold. The mummy will then awaken and try to trap Brutus with the Basket Trap - like last time in the Grads Room, disarm the trap until Brutus steps off the trigger and then arm that same trap to trap the mummy.

    Doing this scene only however will cause a problem later on so go into the Band Room first and listen to Lyle talk about then reveal the Cage Trap. As soon as the trap appears in the trap bar, quickly save Brutus. Otherwise it's game over yet again.

    Note: Depending upon which version you play this game on, timing here is tricky. If you play this on the Sega CD, it is possible for the mummy to appear in Brutus's room before Lyle says "Well here you are" at which point saving Brutus and getting the Cage Trap will be near-impossible. On the Sega Saturn, there should be minimal problem with this

    Your next priority following this (and perhaps a few more captures here and there) is to watch over the Basement as the lead Society intruder will try to shut you off from there. As soon as he enters, quickly activate the elevator trap. Failing to catch him in time will see him leap over to the computer system and pulling the connection lever off.

    Lyle will next appear in Alex's room where he will talk to Alex and reveal he is Eddie's father before showing her (and you) the Chair Trap. At the same time however, the mummy will reappear to try and trap Jeff in the Band's Room with the Cage Trap (or at the very least kill him if you the Cage Trap isn't activated). Follow the same procedure as Brutus's room - keep disarming the trap until Jeff gets off the trigger then spring it as soon as the mummy is on it. Again timing is important here so after the mummy activates the trap, go to Alex's room and receive the Chair Trap.

    The next (and final) place Lyle will be is in the Storage Room where he will reveal to you the Phone Line Trap. As soon as it appears in your trap bar, go immediately to the Basement and spring the conveyor trap on Eddie as soon as he steps on it or else he will shut you off.

    Keep on trapping Mafia men and Society intruders until you see a green circle/green bar in the Storage Room. It's Eddie trying to disconnect you from the phone lines. Using the Phone Line Trap takes practice and you are not likely to spring it the first time but with a bit of luck you should spring the trap milliseconds before Eddie opens it.

    The final important event in this Act will be in Alex's room. Phoebe will enter through the window (and no, the Window Trap can't and isn't sprung here) and discuss with Alex the significance of the Statue of Isix. At this point, the mummy appears one more time trying to trap Alex with the Chair Trap - saving Alex is the same procedure as before (disarm trap until Alex gets off the trigger, then quickly re-arm it and trap the mummy).

    By the time the mummy is in the chair, Phoebe will take off the headgear to reveal the mummy as... Eddie. Thus endeth Act II. You don't get cut out by Lyle if you let one too many Mafia men or Society intruders escape but you will be berated. It is advisable that by the end of this act, you will have trapped at least 90+ people and let no more than 15 escape.

    Walkthrough - Act III

    If you thought the timing between the switching of rooms in Act II was hard, think again because this act will test you on being trigger happy with the traps (as explained later).

    This act immediately begins in the Lobby where Eddie will be talking to Elizabeth about "grandpa's" (Lionel Edward) statue before hiding behind a column as Phoebe and Alex try to leave but to no avail (due to Elizabeth - Eddie's mother). As soon as Eddie chases after the girls, quickly arm then spring the column trap when he steps on the trigger (he will only have one foot on it for half-a-second so be quick).

    Before you fully engage with the Column Trap however, you need to stop a Society intruder from switching off the power again. Once that trap is sprung, then go and save Phoebe and Alex.

    Before long, Lyle will appear again in the Basement near the conveyor belt. As soon as the door open, arm the Trap, springing it when Eddie first steps on it (otherwise his next step will be off the belt and close to the security system). You can watch as Lyle smashes the equipment down there (but not cut you off strange as it might seem) but the next priority will be Alex's room. Eddie there will cut Alex's phone line then seemingly creep on her. As soon as Alex elbows Eddie onto the Chair Trap (his sole is going to be on it), activate it and watch Eddie get taken away in electric style (yes that's an addition Lyle adds that you can skip without consequence).

    Like in the previous Act, the lead Society intruder will try to turn you off from the Basement so stop him with the Elevator Trap. Immediately afterwards, go to the Grads' Room and arm the Hands Trap since Eddie, upon trying to wrest the Statue off Phoebe's hands, will step on the trigger. Once Eddie is dealt with there, go to the Storage Room. The lead Society intruder is at it again and will try to cut you off from the phone lines. If you were perfect with your timing in the previous Act, you should be able to activate the Phone Lines Trap precisely (otherwise he just pulls the wires and the game abruptly ends).

    In the Band Room, Phoebe will catch Jeff and Laura making out while Eddie watches from behind. As soon as Phoebe says "Can we go now?", Eddie will appear and step on the trigger for the Cage Trap which you should have hopefully armed in anticipation.

    Continue trapping the Mafia men and Society intruders until Laura, Jeff and Phoebe enter Brutus's room. After some more dialogue, Eddie will appear for the last time and take the Statue off Phoebe. When Jeff is doing his mock martial arts, quickly arm the Basket Trap and spring it when Eddie is on the trigger. As soon as Eddie falls in, the game is now over. Enjoy the little cutscene that follows revealing the Edward Arms to be the Treasury of Isix all along.

    Overall and ideally, you should have trapped at least 120+ people (including Eddie and the lead Society intruder) and let no more than 20 people escape (making it approximately 150 people to have caught).

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