Eversince Mass Effect 2, there's this very loud minority complaining about developers 'Dumbing Down' their games in general and Bioware doing so to their RPGs specifically.
This discussion will once again gain steam with the release of Dragon Age 2 and its various changes from DA:O. My stance on this issue is quite simple. If complexity didn't add gameplay-depth and is nothing but busywork, I welcome its departure. If it does indeed take away depth, how much hassle is gone alongside it? There's always something to be won by stripping complexity out of a game. Usually it's worth it. Taking the example of Mass Effect 2, which is a known quantity to most players. I feel that Bioware added depth by having just a handful of distinct weapons catering to a specific playstyle, rather than unlimited randomly generated weapons differentiating only in stats and supporting only one playstyle for each type of gun. All we lost with that change was hassle and we gained a ton of momentum and improved pacing, as well as gaining more valid playstyles and thus gameplay-depth.From what I've learned of Dragon Age 2, few things are different and even fewer are cut completely. I'm gonna play it on PC, so the lack of an overhead tactical view is painful and the reasoning behind it eludes me - still that's not really cutting depth, it's stripping the game of a comfort function, thus making micromanagment more finicky. Then there's once again inventory management, which has been trimmed a bit. Companion characters' gear isn't completely open to tweaking. Then there's the focus on one origin. We will play Hawke. A character of its own and not just a puppet on strings devoid of life. That's it for changes.
Gameplay-wise nothing's different, except for less pathfinding issues and more reliable command execution - generally way more responsive and enjoyable combat. With the exception of the removal of the overhead tactical view, which should have been added to the console versions rather than been taken out of the PC version, I'm pretty happy with the changes to the franchise. From where I'm sitting, I don't see any dumbing down. I'm pretty sure playing Dragon Age 2 on Nightmare difficulty will give me exactly the experience I want to get out of it. A classic tactical PC RPG in the vein of Baldur's Gate 2 with modern production values.
Dragon Age 2 is siginificantly different in scale and tone - not in gameplay mechanics. It's not 'a nameless hero saves the world' kind of affair. It's Hawke's rise to power in the city of Kirkwall.
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