Something went wrong. Try again later
    Follow

    Dragon Age II

    Game » consists of 16 releases. Released Mar 08, 2011

    This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.

    'Dumbing Down' VS 'I like to do Dumb Stuff'

    • 117 results
    • 1
    • 2
    • 3
    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #1  Edited By Seppli

    Eversince Mass Effect 2, there's this very loud minority complaining about developers 'Dumbing Down' their games in general and Bioware doing so to their RPGs specifically.

    This discussion will once again gain steam with the release of Dragon Age 2 and its various changes from DA:O. My stance on this issue is quite simple. If complexity didn't add gameplay-depth and is nothing but busywork, I welcome its departure. If it does indeed take away depth, how much hassle is gone alongside it? There's always something to be won by stripping complexity out of a game. Usually it's worth it. Taking the example of Mass Effect 2, which is a known quantity to most players. I feel that Bioware added depth by having just a handful of distinct weapons catering to a specific playstyle, rather than unlimited randomly generated weapons differentiating only in stats and supporting only one playstyle for each type of gun. All we lost with that change was hassle and we gained a ton of momentum and improved pacing, as well as gaining more valid playstyles and thus gameplay-depth.
     
    From what I've learned of Dragon Age 2, few things are different and even fewer are cut completely. I'm gonna play it on PC, so the lack of an overhead tactical view is painful and the reasoning behind it eludes me - still that's not really cutting depth, it's stripping the game of a comfort function, thus making micromanagment more finicky. Then there's once again inventory management, which has been trimmed a bit. Companion characters' gear isn't completely open to tweaking. Then there's the focus on one origin. We will play Hawke. A character of its own and not just a puppet on strings devoid of life. That's it for changes. 
     
    Gameplay-wise nothing's different, except for less pathfinding issues and more reliable command execution - generally way more responsive and enjoyable combat. With the exception of the removal of the overhead tactical view, which should have been added to the console versions rather than been taken out of the PC version, I'm pretty happy with the changes to the franchise. From where I'm sitting, I don't see any dumbing down. I'm pretty sure playing Dragon Age 2 on Nightmare difficulty will give me exactly the experience I want to get out of it. A classic tactical PC RPG in the vein of Baldur's Gate 2 with modern production values.
     
    Dragon Age 2 is siginificantly different in scale and tone - not in gameplay mechanics. It's not 'a nameless hero saves the world' kind of affair. It's Hawke's rise to power in the city of Kirkwall.
     

    RPG happens in the dialogs. RPG happens in your combat playstyle. RPG doesn't happen in the inventory screen or the character sheet.

     What happens in inventory and character sheet screens is management and coaching. Having management/coaching elements in your RPG is commonplace and beneficial to the cause. It forces players to spend some thought on their character and inherent playstyle. To what extent it has to be there and how much time has to be spent on it though - it had to be revised. I'm all for trimming these elements down to their essentials and cutting out all exceeding complexity. Much like Mass Effect 2 did. Dragon Age 2 still remains mostly intact in that department. The team at Bioware could have cut even more without losing any real gameplay-depth. For god's sake, it's just management/coaching peripheral gameplay.
    Avatar image for brendan
    Brendan

    9414

    Forum Posts

    533

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #2  Edited By Brendan

    I actually think that the strategic play of Mass Effect 2 was much better for having more abilities and weapons available than in Mass Effect 1.  Even as a soldier, having all the guns available (which makes sense, I mean why in the hell would an N7 soldier not know how to use a shotgun or pistol or something) makes for much more varied gameplay.  I never felt like the combat of Mass Effect revolved around selecting abilities anway; it was all about using yours and your squadmates powers in unique combinations to tackle combat situations.  

    Avatar image for phatseejay
    PhatSeeJay

    3331

    Forum Posts

    9727

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 17

    #3  Edited By PhatSeeJay

    I can agree to an extent. But I consider inventory management to be RPG as well since it gives you control to customize what your character and your companions wear.  I never did like the loss of giving armors to companions in ME2 and DA2. It added a dimension where I could match my companion's armors to my main character's. So yes. RPG does indeed happen in inventory management in my book.  

    Oh the other hand I have the biggest respect for Bioware for their decision to not do it that way. Because it limited their abilities to create different body types. For the armors to fit without major optimization and texture changes they had to have ONE body type for each gender. 
    So even if I don't like it doesn't mean I hold it against them.
     
    I also think RPG happens in character sheets but I never felt the changes they made to ME2 and DA2 to be bad. It was streamlined and to me improved without loosing the point that you're molding your character into what you want it to be.

    Avatar image for mcghee
    McGhee

    6128

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #4  Edited By McGhee

    Dragon Age 2 is not dumbed down. The combat is just faster. Decisions need to be made quickly or your squad will die. 
    I'm glad there is no need to constantly equip new armor to all your companions. After a while all that menu shuffling just becomes a bore. 
    I agree with everything you're saying. All that overblown inventory management like in DAO and Mass Effect 1 were arcane time wasters that should be left in the past.

    Avatar image for owl_of_minerva
    owl_of_minerva

    1485

    Forum Posts

    3260

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 1

    #5  Edited By owl_of_minerva

    There's a lot more to it than that. How many different possible builds and combinations are there in the game? How distinct are the classes? How varied are the encounters and enemy types? How strategic is the combat? Are there skill checks or even skills? Crafting? Feats? Are there rules for combat engagement such as zones of control (ie. attacks of opportunity)? What kinds of spells are there? Are there factions that respond to you differently based on the choices you make? Does the game prioritise player skill or character skill? 
     
    The point is Dragon Age has, by the standards of earlier CRPGs from the 80s and 90s, extremely simplistic character-building and combat. While one needn't be obliged to copy all the aspects of DnD or any other pen and paper ruleset,  Bioware simply got rid of the stuff they used to have in older games in favour of, as you say, streamlining. But you can't have it both ways, a game might be better if it removes shit elements, but it will still be simplified. Therefore it will be dumbed-down. Just comparing DA2 to the first is misleading, because it had a mixed reception in CRPG circles as well.
     
    Tl;dr There's no arguing against someone's perspective: some people will be happy with less RPG elements, RPG players will certainly not be, and they've begun crucifying the game already. It doesn't help that according to reviews Bioware lied about the PC game being unchanged from the first.

    Avatar image for aetheldod
    Aetheldod

    3914

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #6  Edited By Aetheldod
    @owl_of_minerva: It is not "dumbing down" it is refining .... 
     
     Your companions stats can still be modified , isnt that the purpose of armors ??? To alter stats? If we still have the ability to do so then I see no problem whatsoever with getting rid of mountains of loot that later on becomes just a bore , also they were ugly in DAO. 
     
    Then Bioware added to the Dragon Age formula the cross class skill combos , were you need to use your entire party to maximize damage , it beats the spell only combos of DAO. So we got rid of archaic inventory management (or rather the simplified the hassle ) and we gained a more interesting battle system ..... just like it happened from ME1 to ME2.
    Avatar image for ajamafalous
    ajamafalous

    13992

    Forum Posts

    905

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    #7  Edited By ajamafalous

    You state all of your opinions on what makes a better game as fact, and don't even acknowledge that some players want different things from their games. This makes me not even want to respond.

    Avatar image for cmdrsheppard
    CmdrSheppard

    224

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By CmdrSheppard

    "Ever since Mass Effect 2"
    Stopped reading right there. People have been complaining about dumbing down of gaming for the past few years now.

    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #9  Edited By Seppli
    @CmdrSheppard said:
    " "Ever since Mass Effect 2" Stopped reading right there. People have been complaining about dumbing down of gaming for the past few years now. "
    Radical changes within a franchise isn't a common occurance. Overly complex franchises just went away and have been replaced with more modern takes on the genre or Russian-built rip-offs.
    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #11  Edited By Seppli
    @ajamafalous said:

    " You state all of your opinions on what makes a better game as fact, and don't even acknowledge that some players want different things from their games. This makes me not even want to respond. "

    'Dumbing down' is an unfair term. It's judgmental. Streamlining/simplifying is more accurate. There are many examples of clutter being replaced by more depth. Lean design doesn't equal dumb gameplay. A simple solution is often genius, while the complex solution usually comes from a lack of elegance and over-complification. Some players enjoy to work the clutter to their in-game benefit, especially old-school RPG players. I just don't regard managing clutter as worthwhile entertainment.
     
    My favorite example is the commo-rose known from Battlefield 2. It's been replaced by a context sensitive dedicated coms/spotting-button. All the depth is right there - yet a very loud minorty of BF veterans cry for its return. All I remember from the commo-rose is overly complicated spotting and a ton of useless com-spamming.
     
    While taking something away certainly can result in a less deep experience, that outcome is not a given. Looking at Dragon Age 2, I don't really see how that's the case.
    Avatar image for sooty
    Sooty

    8193

    Forum Posts

    306

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #12  Edited By Sooty

    Say what you want but if you can't look at the PC version of Dragon Age II and tell it has been dumbed down compared to the first, with console style menus then you're either blind or totally biased.

    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #13  Edited By Seppli
    @Ygg said:

    " Say what you want but if you can't look at the PC version of Dragon Age II and tell it has been dumbed down compared to the first, with console style menus then you're either blind or totally biased. "

    So tell me...

    • Do you play with Friendly Fire on?
    • Do you control the enemies with crowd control?
    • Do you chain up abilities for maximum effect?
    • Do you mind your movement?
    • Do you place your characters smartly and try to control the flow of battle?
    • Do you build your characters and your allies to fill certain roles?
    • Do you build Tanks and Damage Dealers and Healers?
    • Do you have meaningful conversations with impactful consequences?
     
    If you answer any of these questions with no, you are either playing on a too low difficulty setting for your skill level or you are doing it wrong. If you answer all these questions with yes, I don't see how the game was 'dumbed down'. The structure of a menu doesn't add or decimate depth. If somebody is biased, then it's the guy arguing the console-style menu structure took away gameplay depth.
    Avatar image for lordxavierbritish
    LordXavierBritish

    6651

    Forum Posts

    4948

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 6

    NO.

     
    I want my games needless complex and demanding, otherwise I don't know that I'm alive. 
     
    I'm going to escort this worthless blind girl around an island to collect firewood and nuts because that is the only way I canfeel anything. 
     

     LOST IN BLUE IN STORES NOW
     LOST IN BLUE IN STORES NOW
    Avatar image for ventilaator
    ventilaator

    1569

    Forum Posts

    179

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #15  Edited By ventilaator
    @Brendan said:
    "  the strategic play of Mass Effect 2    "
    The what? I pointed my gun at enemies and pulled the trigger, never-ever using any of the bonus abilities because I never needed to, because shooting them always did the job very well. (Playing on normal)
     
    Couldn't do that in Mass Effect 1
    Avatar image for make_me_mad
    Make_Me_Mad

    3229

    Forum Posts

    1007

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    #16  Edited By Make_Me_Mad

    I feel like the only person who is perfectly happy navigating menus, digging through giant inventory screens, and leveling up character skills one tedious point at a time.  I want customization out of a WRPG.  Ridiculous amounts of it.  As much as they can fit into the game.

    Avatar image for taliciadragonsong
    TaliciaDragonsong

    8734

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    You know what bothers me?
    I got tons and tons of DLC items for doing whatever, but there's obvious strength differences in them and some are plain unusable since you're a rogue/warrior/mage.
    Now my party would have made good use of that but that's locked too.
     
    I mean, why do we even have vendors that sell robes and staves then if I'm a Rogue anyway? 
    Do it 100% or don't do it, making me see powerfull stuff available to buy (retrieve from my chest) but being unable to use it is even more crap.
     
    I want to spend time in inventories damnit :P

    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #18  Edited By Seppli

    The omission of the tactical overhead view is the one gripe I do understand completely.
     
    I don't understand how the lack of the tactical view does reduced gameplay depth though.
     
    Micromanagement got more finicky - thus I don't understand its omission. The depth though is still there. All of it.

    Avatar image for somejerk
    SomeJerk

    4077

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #19  Edited By SomeJerk

    I like to be forced to use my brain in a game in order to progress.
     
    I don't like it that I belong to 1% of all people in the world who have ever played one electronic game or more, because I like to have to use my brain in games.
     
    I consider this and the Mass Effects to be action-adventures, which is also a genre I put FF13 in, because that's what it was. Mindless railroading, still some fine-ass games.
     
    DA2 and ME2 compared to their prequels though? Dumbed the f down. Crysis 2 to Crysis 1, Oblivion to Morrowind, Skyrim to Oblivion, Generation to generation, Professor to teacher to child.
     
    Still fine games.

    Avatar image for nottle
    Nottle

    1933

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #20  Edited By Nottle

    My biggest complaint is the dialogue wheel. Thats where i see the largest amount of dumbing down. So far i can't just talk to my party members, which is something i loved in Origins. The dialogue wheel makes me hate Hawke a little more pretty much everytime i say something. It's much more shallow in terms of making it seem like an actual conversation i like.
    The combat has quite a bit taken out such as some of the class specializations and the fact that party members can only be what they are set to be. Merrill will never be able to learn from the healing tree, Varric will never carry daggers. I can't make any rouge wield 2 swords, and warriors can't dual wield period. 
    I don't see how what they did to the parties inventory could be good at all unless your that concerned with the apearance of your characters. I'm a mage, now my blood dragon armor and Ser isaac Clarke armor is completly useless until my next playthrough. Picking armor isn't dumb it can be interesting, it's a part of progression. 

    Avatar image for strangone
    strangone

    189

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #21  Edited By strangone

    People can argue about whether or not DA2 is as deep as the classic CRPGs (it isn't) but it's pointless. Just recognize that there's a group of people who want things out of an RPG that DA2 doesn't offer. There's another group of people who either don't care or actively don't want those things, and by Bioware's own admission DA2 has been designed for that group.

    Avatar image for jozzy
    jozzy

    2053

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #22  Edited By jozzy
    @Ventilaator said:
    " @Brendan said:
    "  the strategic play of Mass Effect 2    "
    The what? I pointed my gun at enemies and pulled the trigger, never-ever using any of the bonus abilities because I never needed to, because shooting them always did the job very well. (Playing on normal)  Couldn't do that in Mass Effect 1 "
    What are you trying to say here? You probably played either a soldier or an infiltrator on normal and had your teammembers use their abilities automatically. Apparently you wanted to play it as a shooter, and then you complain it's not strategic? I think Bioware did a good job on letting people play this way if they want to, but don't claim this game is not strategic. Play on higher difficulties if you think it's too easy.
    Avatar image for wolf_blitzer85
    wolf_blitzer85

    5460

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #23  Edited By wolf_blitzer85
    @drag said:

    " RPG happens when I run into someone's house, jump on the kitchen table, steal all their spoons and make a hasty retreat across open ground to my mountainside cutlery cavern. "

    RPG happens when you decide to go all sociopath and start murdering people for their dishware. My stacks of cups would have made a grown man weep.
     
    Also, I like character sheets and inventory! I want to sift through loads of loot so long as it can be properly managed with good UI. Man I can't wait for Torchlight 2.
    Avatar image for fancysoapsman
    FancySoapsMan

    5984

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 13

    #24  Edited By FancySoapsMan

    The thing about Mass Effect 2 is that it just feels like BioWare decided to dumb down their games in general.
     
    The company that was once know for making the deepest, most complex RPG's making 3rd person shooters.
     
    Doesn't feel right.

    Avatar image for brendan
    Brendan

    9414

    Forum Posts

    533

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #25  Edited By Brendan
    @Ventilaator said:
    " @Brendan said:
    "  the strategic play of Mass Effect 2    "
    The what? I pointed my gun at enemies and pulled the trigger, never-ever using any of the bonus abilities because I never needed to, because shooting them always did the job very well. (Playing on normal)  Couldn't do that in Mass Effect 1 "
    In almost any game on normal difficulty the compaign is easy these days, that isn't a Mass Effect thing.  There is no strategy to simply being blocked from simple options such as using a pistol or a shotgun.  That's like saying there's more complexity programming with one hand instead of two: In Mass Effect 2, Bioware gave you both hands and let you decide how to use them.  That is the real strength of the Mass Effect gameplay.
    Avatar image for example1013
    Example1013

    4854

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #26  Edited By Example1013

     
    I honestly think the most fun my friends and I have had dealing with RPGs is just designing characters for D&D. We've never even really played the game because we suck at it (and no one wants to be DM, which is why co-op RPG video games are awesome), but just a month ago we took out all of my rulebooks and sat down and designed a fresh batch of characters that we'll never use. 
     
    Just because the OP, and indeed mainstream video gamers in general, don't enjoy the art of crafting characters doesn't mean there aren't those of us out there who do. And I personally loved managing everyone's armor sets and skill trees in DA:O, and spent a fair amount of time just dealing with menus and reading through wikis to make sure I picked up and outfitted everyone with all the best loot. 
     
    Streamlining and dumbing down are the same thing, because they both lead to a game that requires less mental effort to play. And no one can factually argue this, because the fact that you don't have to think about inventory management means that you're overall thinking less. And less thought is the definition of dumbing down. 
     
     
     
    At this point you can skip to the bottom if you just want the summary of the rest.
     
     
     
    I also had a similar bone to pick in DA:O, because the skill trees were ridiculously bad. For Warriors, it was basically just pick your archetype (high dps, dps/tank hybrid, tank), because if you did all the sidequests and purchased all the skill upgrades, by the end of the game you'd have every single useful skill filled out for your weapon type. Hell, I actually had to wait until I imported my character to Awakening to level up, because I leveled, but had no useful place to put that last skill point (as in I would've had to put it in a different weapon tree). 
     
    I also didn't like how in Origins there were certain ability types only available to certain weapon types. I mean, I understand the shield stances thing, but the fact that both sword/board and 2h weapon types had a knock-down immunity that was unusable without that weapon type was ridiculous, because it gave automatic, crippling disadvantage to a dual-weapon Warrior in tough battles (read: High Dragons). 
     
    The mage "tree" was even worse. Because of how the domains were divided up, there was some ridiculous bullshit where about half of 3 domains were just copy/paste damage spells with the damage type changed (i.e. from fire to spirit). It basically created a situation where if you wanted the full benefits of mage classes, you'd have to have 2 mages in your party: one for support spells, and one for damage spells. And if you wanted a pure healer, that meant 2-3 mages, because there was no reasonable way to make a hybrid mage with any kind of serious effectiveness in either area. So putting mage as a main character was stupid, unless you wanted your character to be support, because the game wasn't designed for a mage to be the main DPS of the party. 
     
     
     
    In summation, the spell'skill trees sucked (and still do), there was no customization outside of weapon type for warriors, and the only reason rogues were more complex was because they had more ancillary (but fairly useless overall) skills.

    Avatar image for ventilaator
    ventilaator

    1569

    Forum Posts

    179

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #27  Edited By ventilaator
    @jozzy said:

    " @Ventilaator said:

    " @Brendan said:

    "  the strategic play of Mass Effect 2    "
    The what? I pointed my gun at enemies and pulled the trigger, never-ever using any of the bonus abilities because I never needed to, because shooting them always did the job very well. (Playing on normal)  Couldn't do that in Mass Effect 1 "
    What are you trying to say here? You probably played either a soldier or an infiltrator on normal and had your teammembers use their abilities automatically. Apparently you wanted to play it as a shooter, and then you complain it's not strategic? I think Bioware did a good job on letting people play this way if they want to, but don't claim this game is not strategic. Play on higher difficulties if you think it's too easy. "
    I did play as a soldier, but I did so in Mass Effect 1 as well and couldn't complete the game without using the special abilities.
     
    I wanted to play it as a shooter and then complained it's not strategic? A strategic game should not even have the option to play it without strategy.
    The RPG elements and special abilities in Mass Effect 2 are there JUST BECAUSE Bioware figured that since the first game was an RPG the second one should act like one as well.
     
    I played Dragon Age 1 on normal and couldn't complete the game without pausing and minding my tactics. I've been quite sucessful at Dragon Age II on normal so far by mashing the attack button. 
     
    THAT IS CALLED DUMBING THE GAME DOWN. Sure, I can still pause and issue orders, but why would I do that? In the first game you had to do that to get through that strategic game, in the second you have to do that to pretend you're still playing a strategic game.
     
    Saying "Play it on the MOST INSANIEST you dumb fuck" is a bullshit excuse. You're telling me the hard difficulty is hard? No shit.
    Avatar image for rayeth
    Rayeth

    1239

    Forum Posts

    749

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 8

    #28  Edited By Rayeth

    The biggest problem I have with the game so far is the encounter design (PC) compared to Origins. 
     
    The fights have waves of spawning enemies.  How am I supposed to properly prepare and outfit my characters for enemies that I didn't know were going to appear 3 seconds ago?  In DA:O, all the enemies in an encounter were in place when you got there.  You could pause and plan your skill usage properly.  Now if you see a group of enemies, you can't use everything you have because, "what if there is another wave of these guys? How will I beat them?" And then when that wave doesn't spawn, you just ended up making things harder on yourself pointlessly.  Additionally, it makes spells like Damage over Time/Curses/area spells much weaker because you don't know where or when more/stronger enemies might show up.  So should I Curse this strong guy?  What if another one comes in the next wave?  It is stuff like that which makes this game LESS tactical than the first one.
     
    That is the biggest problem I have with the game.  

    Avatar image for lackingsaint
    LackingSaint

    2185

    Forum Posts

    31

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 10

    #29  Edited By LackingSaint

    Not sure what people mean by "I didn't need to use ANY abilities in ME2 but I used them all the time in ME1" in terms of dumbing it down; For one thing that's not dumbing it down that's just the game being altered to suit different playstyles, and for another thing it's just not true; I went most of ME1 without using any of my little ammo powers, but ME2 I had to get my powers on. Now maybe this isn't true for you, but what it does show is that whole thing is a subjective experience.
     
    Also I really didn't like how Bioware removed half of the squadpoints options.

    Avatar image for thatfrood
    thatfrood

    3472

    Forum Posts

    179

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 15

    #30  Edited By thatfrood
    @Rayeth said:
    " The biggest problem I have with the game so far is the encounter design (PC) compared to Origins.  The fights have waves of spawning enemies.  How am I supposed to properly prepare and outfit my characters for enemies that I didn't know were going to appear 3 seconds ago?  In DA:O, all the enemies in an encounter were in place when you got there.  You could pause and plan your skill usage properly.  Now if you see a group of enemies, you can't use everything you have because, "what if there is another wave of these guys? How will I beat them?" And then when that wave doesn't spawn, you just ended up making things harder on yourself pointlessly.  Additionally, it makes spells like Damage over Time/Curses/area spells much weaker because you don't know where or when more/stronger enemies might show up.  So should I Curse this strong guy?  What if another one comes in the next wave?  It is stuff like that which makes this game LESS tactical than the first one. That is the biggest problem I have with the game.   "
    Wow, you know what? For some reason I didn't even think of that. I felt like the fights were a bit off, like I was doing everything on the fly without much planning before hand... and this completely explains it.
    What the shit, why did they do that.
    Avatar image for joyfullofrockets
    JoyfullOFrockets

    1206

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 1

    #31  Edited By JoyfullOFrockets
    @LordXavierBritish said:
    "

    NO.

     
    I want my games needless complex and demanding, otherwise I don't know that I'm alive. 
     
    I'm going to escort this worthless blind girl around an island to collect firewood and nuts because that is the only way I canfeel anything. 
     

     LOST IN BLUE IN STORES NOW
     LOST IN BLUE IN STORES NOW
    "
    That had me rolling on the floor.
    Avatar image for ventilaator
    ventilaator

    1569

    Forum Posts

    179

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #32  Edited By ventilaator

    The abilities in ME argument comes down to the Dead Space 2 thing, where Brad kept using stasis to slow necromorphs down and Jeff was like "Instead of shooting them with the thing that slows them down, shoot them with the thing that makes them dead"
     
    Sure, I COULD slow the enemies down and then lift them up and then switch my ammo type to something that pierces shields better, but if just pointing at the guy and shooting works completely fine as well, why would I do that?
     
    A game like that needs to be difficult enough for you to be unable to get past certain sections without using your special abilities.

    Avatar image for project343
    project343

    2897

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #33  Edited By project343

    I, personally, believe that there is an additional level of complexity in many respects. 
     
    If you pay attention to the different skills in the game, there is FAR more variety. No longer do we have 3 variations on elemental weapons, or a wealth different sustainable buffs that all inherently do the same thing. BioWare has essentially carved a purposeful niche for each and every ability. If you're looking for a strong Mage AoE spell, there are several to choose from--but unlike Dragon Age: Origins, you need to look at far more than simply the effect (or associated element). 
     
    All those layers of complexity and strategy are still there. If you disagree, I would recommend that you invest more time (and less cynicism) into this title.

    Avatar image for example1013
    Example1013

    4854

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #34  Edited By Example1013
    @project343: I'll have to look through the spell trees and judge for myself (don't own the game yet) but if what you said is true, I'll be a bit less pissed off about BioWare's handling of spells.
    Avatar image for blueduck
    blueduck

    965

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #35  Edited By blueduck
    @strangone said:
    " People can argue about whether or not DA2 is as deep as the classic CRPGs (it isn't) but it's pointless. Just recognize that there's a group of people who want things out of an RPG that DA2 doesn't offer. There's another group of people who either don't care or actively don't want those things, and by Bioware's own admission DA2 has been designed for that group. "
    Avatar image for jozzy
    jozzy

    2053

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #36  Edited By jozzy
    @Ventilaator said:
    " @jozzy said:

    " @Ventilaator said:

    " @Brendan said:

    "  the strategic play of Mass Effect 2    "
    The what? I pointed my gun at enemies and pulled the trigger, never-ever using any of the bonus abilities because I never needed to, because shooting them always did the job very well. (Playing on normal)  Couldn't do that in Mass Effect 1 "
    What are you trying to say here? You probably played either a soldier or an infiltrator on normal and had your teammembers use their abilities automatically. Apparently you wanted to play it as a shooter, and then you complain it's not strategic? I think Bioware did a good job on letting people play this way if they want to, but don't claim this game is not strategic. Play on higher difficulties if you think it's too easy. "
    I did play as a soldier, but I did so in Mass Effect 1 as well and couldn't complete the game without using the special abilities.  I wanted to play it as a shooter and then complained it's not strategic? A strategic game should not even have the option to play it without strategy.The RPG elements and special abilities in Mass Effect 2 are there JUST BECAUSE Bioware figured that since the first game was an RPG the second one should act like one as well.  I played Dragon Age 1 on normal and couldn't complete the game without pausing and minding my tactics. I've been quite sucessful at Dragon Age II on normal so far by mashing the attack button.   THAT IS CALLED DUMBING THE GAME DOWN. Sure, I can still pause and issue orders, but why would I do that? In the first game you had to do that to get through that strategic game, in the second you have to do that to pretend you're still playing a strategic game.  Saying "Play it on the MOST INSANIEST you dumb fuck" is a bullshit excuse. You're telling me the hard difficulty is hard? No shit. "
    It's not a bullshit excuse. You can have a very strategic experience in ME2 if you turn the difficulty up. Don't say ME2 doesn't have strategic combat because it has, just maybe not on normal with a soldier (meant to be a shooter class). You have every right to complain that normal difficulty might be too easy in ME2, but that has nothing to do with the thing you said.
    Avatar image for project343
    project343

    2897

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #37  Edited By project343
    @Nottle said:
    " My biggest complaint is the dialogue wheel. Thats where i see the largest amount of dumbing down. So far i can't just talk to my party members, which is something i loved in Origins. The dialogue wheel makes me hate Hawke a little more pretty much everytime i say something. It's much more shallow in terms of making it seem like an actual conversation  "
    If you sit down and think about the system, it's actually far more complex. In order to properly analyze the system, as yourself: why are you choosing the responses that you are? Well, there are two reasons: 1) to ensure that certain decisions get made over others, and 2) to maximize relationships with certain party members. 
     
    The first result comes from select moments where you make a decision--these are never tied to tonal definitions. You're usually given around 4 possible outcomes, and you have to think about what you're going to do. This is no different than Dragon Age: Origins, other than the fact that it's an easier interface to work with. 
     
    Now, with casual conversation--things are different. I'm sure it plays out like this for most people: imma be good, so imma mindlessly mash top right in conversations--durp, this is stupid simple. But if you want to maximize relationships, you need to consider taking aggressive stances on certain issues even if you want to attempt the good/diplomatic approach. Consider the following example: 
     
    Fenris raises the topic of mages and the free use of magic: saying it's something that needs to be controlled. Anders, currently present, holds the opposite philosophy. The diplomatic approach may be to say: "order needs to be maintained, to a degree." All of a sudden, you're getting mediocre approval from Fenris, and mediocre disapproval from Anders. But what is your goal? If your goal is to maximize either relationship into rivalry or friendship, you need to aggressively attack that remark--despite being a 'lawful' person. Start thinking about who you're with and how they will react to all possible outcomes, and all of a sudden, you have a far more complex dialog system than anything BioWare's ever done before--mostly thanks to their new rivalry system.
     
    It's no longer simply 'what do I say,' and is more appropriately 'what do I say -- about what -- to whom -- and in front of who?' Which, I am aware that there are occasions in Origins where this second concern was important. Point being: it is 'far' more prevalent in this game.
    Avatar image for pezen
    Pezen

    2585

    Forum Posts

    14

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #38  Edited By Pezen

    I can deal with not babysitting the specs (or armor/weapon at least) of my companions because let's face it; they appear by fiction to be self-sufficient enough to handle those things themselves. However, the more 'customization' the experience takes away, the less I feel I'm actually role-playing and more just taking part of someone elses adventure.

    I, personally, love customization in RPGs.

    Avatar image for bravetoaster
    BraveToaster

    12636

    Forum Posts

    250

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #39  Edited By BraveToaster

    I agree with you. 
     
    I like your statement on the quantity of weapons in Mass Effect 2. I don't need to waste hours looking for a special weapon in the butt-fuck nebula; that shit slows the pace.

    Avatar image for project343
    project343

    2897

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #40  Edited By project343
    @example1013 said:
    " @project343: I'll have to look through the spell trees and judge for myself (don't own the game yet) but if what you said is true, I'll be a bit less pissed off about BioWare's handling of spells. "
    The end result is more meaningful decisions, less spells to juggle in combat, and more character coordination. 
     
    Consider the following: 
     
    Mage - vortex, pulls all enemies into a single point 
    Mage - tempest (consistent, AoE damage ability) 
    Rogue - exploding shot with smoke upgrade--increasing dodge change within this circle 
    Rogue - AoE aggro redirection off the Mage and onto the Warrior 
     
    From this point, you've established a solid circle to fight enemies in. Using the Mage's abilities, you've gathered people together, and put some AoE damage on top of that. Thanks to the rogue, all that aggro is being redirected to the Warrior who is barely able to be hit due to the smoke from the upgraded ability. All of these abilities are entirely unique--and because of this--transform from an ability on a hotbar to a 'tool.' I suppose that's the best way to look at the abilities in this game... combat tools. They allow for genuine strategic creativity.
    Avatar image for ryanwho
    ryanwho

    12011

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #41  Edited By ryanwho

    DA2 isn't especially more dumb than DAO, and DAO wasn't that complex to begin with. There were like 10 enemies in the whole game. Take off the rose tinted glasses, fellas.

    Avatar image for undeadpool
    Undeadpool

    8420

    Forum Posts

    10761

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 18

    #42  Edited By Undeadpool
    @Ventilaator said:

    " @Brendan said:

    "  the strategic play of Mass Effect 2    "
    The what? I pointed my gun at enemies and pulled the trigger, never-ever using any of the bonus abilities because I never needed to, because shooting them always did the job very well. (Playing on normal)  Couldn't do that in Mass Effect 1 "
    I was hoping someone would bring up ME1. I recently completed that game on Hardcore as an Infiltrator and I was able to stand in the middle of a firefight, completely exposed, and slowly sight enemies before killing them (though I had to shoot them 3-4 times, weeeee) and pretty much make it through the game, minus a couple of the boss battles, playing like that. 
     
    @Seppli: Bravo! Dumbed-down is entering that nebulous place that's currently occupied by "emo" where people just use it as a catch-all term to describe something they don't like rather than having it actually mean something concrete.
    Avatar image for actiontaco
    actionTACO

    496

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #43  Edited By actionTACO

    all the encounters basically boil down to fighting a group of enemies only to have another group teleport on top of you, basically making any sort of positioning utterly pointless. the combat's faster pace dictates a quantity over quality approach with regards to the enemies. and, speaking of enemies, there are only like three different types. even the giant spiders don't shoot webs or poison you or basically do anything other than require you to mash the attack button to see your wicked sick anime attack animations. and, even on hard, you can just kite your way to victory and have bethany just plink away everyone's heath.
     
    i donno, sounds pretty dumb to me.

    Avatar image for ryanwho
    ryanwho

    12011

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #44  Edited By ryanwho

    Um the giant spiders lay web traps and there are poisonous spiders. So you're just guessing what the game is now, huh retard. What is this intellectual WRPG you're comparing DA2 to? Seriously, every game is you doing about 3 or 4 things. Its suddenly a problem now? It wasn't a problem in the first game. 

    Avatar image for beej
    beej

    1675

    Forum Posts

    417

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #45  Edited By beej

    I feel as though someone ought to just link Dave's post about ME2 here, in many ways that covers my concerns about the direction bioware is heading. 

    Avatar image for nottle
    Nottle

    1933

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #46  Edited By Nottle
    @project343: I need to spend more time in Dragon age 2 to finally decide, but i feel like Origins system wasn't as transparent. I don't like that there is sense of morality tied to each response. There have been ocasions where given the choice of not knowing what to do, I won't pick bottom right because thats the jerk thing to do.  I really do try to mix things up, but sometimes I'm left with a choice I have no idea how to solve and just go top right becaused I've been conditioned to. It's lazy from a player point of view and a developer point of view. In origins things were just up in the air. The morality of killing someone was yours to make, the party judges you afterwards, now it's like i'm being judged by the interface. Things seemed a lot more Gray, until you saw the effect of your actions. I'm sure if in Origins if there was some wheel that popped up to pick between Harrowmont and Bhelin I'd never have chosen Bhelin because he'd be bottom right. 

    It makes me not feel like I'm actually playing as Hawke as much as Origins made me feel like i was playing my warden. Often times i feel like once i pick one response the rest of the conversation is handled for me, and i have less control. I really like how you can ask party members there thoughts, but other than that I see the wheel as a step down . 
     
    @project343
    said:
    "  It's no longer simply 'what do I say,' and is more appropriately 'what do I say -- about what -- to whom -- and in front of who?' Which, I am aware that there are occasions in Origins where this second concern was important. Point being: it is 'far' more prevalent in this game. "
    I feel like Origins it was just as important in this regard. Ever try defiling the ashes in front of Wynn? You always need to watch your words around everyone for them to like you. I just feel like reading exactly what the warden will say makes what you say a lot more specific. 
    Avatar image for seppli
    Seppli

    11232

    Forum Posts

    9

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 0

    #47  Edited By Seppli
    @example1013: 
     
    1. There is work and there is play. Inventory managment is work. Combat is play.
    2. Combat has been much improved. Inventory management has been reduced.
    3. More play. Less work.
     
    While companion characters can't be geared and specced freely, there's still a fair amount of it in the game. Free attribute allocation and placing talent points within the given boundries. The DA2 characters not only come with a character, but also a playstyle attached to them - a crotch, I guess, for those not savy of RPG-intricacies such as the holy trinity of Tank/Healer/Damage Dealer. For others, it just streamlines 'team coaching' and makes it less of a hassle. I can also argue, that characters coming with a specific playstyle attached to them are more RPGish, than getting blank slates to be filled by the player's wishes and whims.
     
    Of course I see how building your companion characters around Bioware's presets isn't what some might wish (especially for Awakening players, who got used to unlimited respecc tomes). I certainly don't agree with some of EA/Bioware's design decisions - like getting rid of the tactical overhead camera. Yet I completely disagree with the notion that any of these changes are dealbreakers or taking out actual gameplay depth. If combat was mindless hack 'n slash on nightmare difficulty devoid of friendly fire and the necessity of building a proper party with Tank and Healer and Crowd Control and Damage - I'd agree... but that's not the case at all.
     
    Same goes for the story and dialogs and all. It's all there. It's much improved over DA:O. What's the problem here?
    Avatar image for example1013
    Example1013

    4854

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #48  Edited By Example1013
    @project343: Both of those mage abilities were available in Awakening. The Guardian specialization added an ability called Aura of the Stalwart Defender that pulled enemies in towards him, and the mage already had 4 consisten AoEs, including a spell combo called Storm of the Century, which was a strong enough spell to end a High Dragon in like one cast in Origins (I know because my melees got wiped out and I basically had to solo it with Morrigan, which actually made the fight easier due to said spell combo). 
     
    The Rogue stuff sounds interesting, but they've still done nothing that big. It's just incremental modifications to gameplay, and largely carryovers from Awakening, which in itself incrementally upgraded skills from Origins.
    Avatar image for actiontaco
    actionTACO

    496

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #49  Edited By actionTACO
    @ryanwho: BG2, the Witcher, Fallout, Planescape... there were other RPGs before DA, ya know. Of course, acknowledging that might be a problem for you seeing as your entire argument seems to be "DA 1 wasn't even that good you guys!!! jeez". Even then, DA 1could've literally been a festering pile of shit that reformatted your hard drive and it still wouldn't excuse DA2's terrible dialog, nonexistent story, recycled levels, and endless waves of respawning trash mobs. 
    Avatar image for agent47
    Agent47

    1931

    Forum Posts

    8849

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #50  Edited By Agent47
    @Seppli: I salute you, you're not bitching about dumbing down and actually provided some good discussion.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.