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    Dragon Age: Origins

    Game » consists of 20 releases. Released Nov 03, 2009

    Dragon Age: Origins is an epic fantasy role-playing game featuring a rich story, personality-driven characters, and tactical, bloody combat. It is considered a spiritual successor to the Baldur's Gate series.

    Massive door=Massive headache

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    Liam_mk

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    #1  Edited By Liam_mk

    (minor spoilers ahead) 
     
     
    I'm in the circle of magi quest where the  deamon puts you in the fade. The "Massive Doors" that require a golem to break...well I got the golem transformation and I can't firgure out how the get the door to open......Help? (playing on the 360)
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    cstrang

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    #2  Edited By cstrang

    Attack the door.  Press A, and don't touch anything or it'll interrupt the animation.

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    maxszy

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    #3  Edited By maxszy
    @cstrang said:
    " Attack the door.  Press A, and don't touch anything or it'll interrupt the animation. "
    This! Oh my god I was so frustrated here too. I probably spent 2 hours figuring this out. Well maybe not that long but way too long. 
     
    All you have to do is press A but you have to be far enough away that you don't try to "pick the lock". Also have a good angle on it. But once the animation starts, don't move or do anything else at all.
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    breadfan

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    #4  Edited By breadfan

    I absolutely hated this section of the game.

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    Liam_mk

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    #5  Edited By Liam_mk
     

    Spent an hour of my day trying to firgure this out before putting AC2, this level is a bictch. Thanks for das advices duders
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    Teran

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    #6  Edited By Teran

    Haha, a simple right click on the door does this on the pc version.

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    Hailinel

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    #7  Edited By Hailinel

    The Fade section of the Circle Tower quest is the absolute worst part of the game.  Nothing but tedious and frustrating.

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    Draco9898

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    #8  Edited By Draco9898

    I really like the diversity of this part of the game, but it's a bit too long and I hate being the only character I'm playing with.
     
    When you 'interact' with the door as a golem, it has to use your 'stone throw' attack on it to break it open. It even uses up the cooldown of it. Argh!

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    mordukai

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    #9  Edited By mordukai

    Being in the fade almost made me stop playing this game.Fuck sake, it's more boring then the deep roads...NO! I take that back. Nothing is more boring then the deep roads. 

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    delta_ass

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    #10  Edited By delta_ass

    You guys are weird. How hard is it to walk up to the door and press A?

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    Hailinel

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    #11  Edited By Hailinel
    @Mordukai said:
    " Being in the fade almost made me stop playing this game.Fuck sake, it's more boring then the deep roads...NO! I take that back. Nothing is more boring then the deep roads.  "
    At least the Deep Roads wasn't an ill-conceived puzzle dungeon.
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    mordukai

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    #12  Edited By mordukai
    @Hailinel said:
    " @Mordukai said:
    " Being in the fade almost made me stop playing this game.Fuck sake, it's more boring then the deep roads...NO! I take that back. Nothing is more boring then the deep roads.  "
    At least the Deep Roads wasn't an ill-conceived puzzle dungeon. "
    Tell me about it. being in the fade almost made me think I was playing Gears all over again. I swear the Fade is Bioware's own internal joke on "next gen graphics" 

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