Dragon Age: Origins is an epic fantasy role-playing game featuring a rich story, personality-driven characters, and tactical, bloody combat. It is considered a spiritual successor to the Baldur's Gate series.
I'm in the circle of magi quest where the deamon puts you in the fade. The "Massive Doors" that require a golem to break...well I got the golem transformation and I can't firgure out how the get the door to open......Help? (playing on the 360)
" Attack the door. Press A, and don't touch anything or it'll interrupt the animation. "
This! Oh my god I was so frustrated here too. I probably spent 2 hours figuring this out. Well maybe not that long but way too long.
All you have to do is press A but you have to be far enough away that you don't try to "pick the lock". Also have a good angle on it. But once the animation starts, don't move or do anything else at all.
I really like the diversity of this part of the game, but it's a bit too long and I hate being the only character I'm playing with.
When you 'interact' with the door as a golem, it has to use your 'stone throw' attack on it to break it open. It even uses up the cooldown of it. Argh!
Being in the fade almost made me stop playing this game.Fuck sake, it's more boring then the deep roads...NO! I take that back. Nothing is more boring then the deep roads.
" Being in the fade almost made me stop playing this game.Fuck sake, it's more boring then the deep roads...NO! I take that back. Nothing is more boring then the deep roads. "
At least the Deep Roads wasn't an ill-conceived puzzle dungeon.
" Being in the fade almost made me stop playing this game.Fuck sake, it's more boring then the deep roads...NO! I take that back. Nothing is more boring then the deep roads. "
At least the Deep Roads wasn't an ill-conceived puzzle dungeon. "
Tell me about it. being in the fade almost made me think I was playing Gears all over again. I swear the Fade is Bioware's own internal joke on "next gen graphics"
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