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Game » consists of 7 releases. Released Nov 10, 2009
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
When fighting is no longer relegated to the ground, but can also take place in the air.
A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
In parapsychology and many forms of spiritual practice an aura is a field of subtle, luminous radiation surrounding a person or object like the halo or aureola of religious art.
It's all in the family.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
FreeLC is free downloadable content. It is a sub-category of DLC which encompasses only free downloadable content.
A game based on an anime.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
The Kamehameha or "Turtle Wave of Destruction" is the signature attack of the Dragon Ball franchise seen most often performed by Goku.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Namekians (Namek-seijin) are an alien race in the DragonBall universe.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Dialogue from NPCs that constantly repeats.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The Demon Clan Namekian's signature attack in DragonBall Z, mostly associated with Piccolo.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Super Forms in the Sonic the Hedgehog games are transformations achieved by characters usually using the power of the Chaos Emeralds.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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