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    Dragon's Dogma

    Game » consists of 6 releases. Released May 22, 2012

    Capcom makes an ambitious undertaking with this 2012 Open World Action-RPG.

    What would you like in a sequel?...y'know besides co-op...

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    The_Ruiner

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    #1  Edited By The_Ruiner

    Now the DD is a hit and capcom intends to make it a franchise, what improvements and new features would you like to see in Dragon's Dogma 2?

    1. Obviously Co-op

    3. Greater Monster variety - re-skinned harpies are still harpies dammit!!

    2. Monster taming - Pawns are awesome, but being able to capture monsters would be pretty cool

    3. More classes - Monk!!

    4. Mounts - And not just horses

    5. fast travel - you already know...

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    Phatmac

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    #2  Edited By Phatmac

    Some kind of story would be nice.

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    Libertin

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    #3  Edited By Libertin

    Well, personally, I'd love a story that doesn't die in the middle... lol. I mean, it starts fine, great even with that amazing opening scene at Cassardis, then the story pretty much dies until the last hour or two of the game...

    But also, actual character interaction. I'd love to have dialog options and actually feel like I'm connecting to the other characters. To me, that's also what an RPG is about. I'd like to care about the main character and the supporting characters as well. Also, a more fleshed out romance plot would be nice. I love that you can romance anyone and even same sex, but without an actual story to it, it's quite pointless. I mean, it doesn't need to be an epic tale of romance, but something at least substantial that'd make you care if they live or die would be good.

    Basically then, more story, more character development, main character able to actually dialog with others, subplot stories so that side quests are actually more than just "kill those, get those items, and level up".

    What they shouldn't change though, or you know if they can make it better that's cool, are the character creation (it is brilliant!) and the combat system which feels very exciting. Battles are great in this game.

    And maybe a better quest sorting system so you know what quests advance the main story and what quests you can do in your own time without losing any main stuff...

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    musubi

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    #4  Edited By musubi

    Uh, first off.. NO Co-op. Seriously. Fuck that. Also, fast travel is fine the way it is. I would like some UI tweaks though. Possibly a larger map and whatnot. A more direct story would be neat too. Also some general tweaks of small things through the game such as... not having NPC characters that are important like the Inn-keeper or Item vendors be romance options and then make it a complete hassle to do anything or just well.. make it easier to access inventory storage and whatnot.

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    kyokushin_nanaya

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    #5  Edited By kyokushin_nanaya

    I don't think fast travel in the same sense that's its used in Skyrim will actually help the game. What I would propose is this:

    There's a stable outside the main city and one of the NPC talks to you about expanding. He/She is interested in the caravan business and asks you to scout for certain outposts in which you would find. To make things still interesting, some of these outposts are taken by bandits and you have to take them back. Everytime you find an outpost, you can fast travel there or if you want, escort a caravan there. However, make the caravan quick (about 2 times faster than jogging speed) and not affect your stamina. However, you will occasionally get ambushed and you have to fight them off since one of the best parts of Dragon's Dogma was getting jumped by a goddamn griffon/chimera.

    If Dragon's Dogma was going to have multiple main cities, make a quest line that has merchant guilds. We know that these guilds existed and flourished during these times, so it won't be out of the place. Let's say if you accept a quest to escort a chest of precious materials, the chances of getting mugged are high. What about escorting some cattle to a nearby farm? Chances are, a griffon might like the look of trailing cows.

    Capcom should honestly wait till the next console generation to release the sequel. The MT Framework was struggling regardless of platform and what a stunner it would be to have it as a release title! Man, that would be awesome.

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    JunkHype

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    #6  Edited By JunkHype

    More story, there were quite a few times traveling became annoying but I wouldn't want a fast travel system, maybe just chances to get Portcrystals.

    More pawn commands, like telling them which enemy to focus on, or positioning them on high ground so they can use ranged attacks.

    Oh and casting needs to be retooled, I'd like it if you could move a reticle around to choose who to attack, so you could attack enemies below or above you easily.

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    ShadyPingu

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    #7  Edited By ShadyPingu

    Honestly, travel should be their first order of business.

    Limited fast travel is clearly in service of the whole survivalist motif they were aiming for, but Capcom needs to find a better balance for the sequel.

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    dead_eye_sam

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    #8  Edited By dead_eye_sam

    I think the warrior class needs just a tad bit of adjusting. I loved the class but I did not like that I only have 1 set of moves instead of a main two sets of moves, even if they were main and secondary weapons, like all the other classes.

    If they were to have mounts, please don't let it be incredibly annoying to fight when you meet monsters like in skyrim where it takes you time to mount and dismount from the horse.

    I don't know about the framework problem. Main hadn't dropped at all. I'm playing on PS3.

    Better animation for magic instead of just 3 fire balls and such. it kinda looks bland. The only magic animations I like are the top tier elemental magic for the Sorcerer like the meteor one and Glacier.

    A more lively world. Cities seem dead to me most of the time. The outside world isn't bad I think. It could use some variety I think because they all look very similar to me with the exception of small areas here and there.

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    Karkarov

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    #9  Edited By Karkarov
    1. No co-op, sorry it isn't needed and the game is already too easy. More people would make it a snore fest.
    2. Make it harder, but not souls game hard, Dark was crossing the "cheap" line far too often for my taste.
    3. Better variety of equipment, what is there is a good start though.
    4. Same classes, more depth and unique skills for them. Please no monk (read: martial artist variety) class, they are the gutter trash of RPG characters and they make no damn sense in the games setting. If you have to have a new class make it a caster type that is only about buffs and party support with little to no damage spells.
    5. Red dead style fast travel just make it unskippable and leave a reasonable (say 25%) chance that something "goes wrong" and you might get ambushed, have a random npc need help, something of some kind interrupts you etc. Also make it possible to jump off mid ride.
    6. Open all classes to pawns.
    7. Balance the classes better so Hybrids aren't clearly so much stronger than the others.
    8. Make the story more western with less forced supposition and searching for tidbits. Give it a stronger central narrative in other words and don't assume people are paying attention, they aren't.
    9. Make enemy encounters more random and give us a greater variety.
    10. Put some damn factions in the game and make player choice central to the story, as long as we have newgame+ it is okay to block off parts of the game based on what we do.
    11. Make enemies in new game+ scale up to be stronger.
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    JonSmith

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    #10  Edited By JonSmith

    @kyokushin_nanaya: You realize that Portcrystals are essentially that? Go to where you want, set one down, thus use a Ferrystone to teleport to that location. You can set down around ten of them. Maybe double that number for the sequel depending on how big the game world is, then give the player the ability to find some sort of Infinite Ferrystone that can be used repeatedly without breaking. Boom. Fast travel done. Now for my list.

    1. Development of the main character. As in: ANY. The pawns had more personality than the main character. And they are, by definition, soulless, emotionless, humunculi solely for the Arisen's use.

    2. More monsters. Because MORE MONSTERS.

    3. More quest variety, with more unique locations.

    4. BIGGER monsters.

    5. Maybe a few auto generating quests for romance options that you can do to lock them in?

    6. Ability to unlock armor for all classes. Such as spending a large amount of Vocation Points as a Sorcerer to unlock Fighter or Strider armor. No advance or hybrid class exclusive armor.

    7. Maybe more weapon types?

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    FancySoapsMan

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    #11  Edited By FancySoapsMan

    a tent or a sleeping bag that lets you sleep in the wilderness. also more cities

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    ProfessorK

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    #12  Edited By ProfessorK

    More large monsters

    Less vocal pawns, even telling them to be reticent doesn't help as much as it should.

    A greater variety of pawn commands, I'd like to be able to specifically tell a pawn to use a spell/skill.

    Some sort of mount/vehicle, or outright fast travel.

    A serious buff to debilitating spells/skills, I felt that aside from Miasma skills they were basically useless.

    Variations within the weapons, like not having maces and swords swing the same or at least have different core skills. Or rather having each class use weapons differently i.e. Assassin/Ranger/Strider dagger strings should change.

    An actual NG+. Please give me a higher difficulty with rarer drops after I finish the game once, or at least a Souls style buff to the monsters every time I do.

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    Yummylee

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    #13  Edited By Yummylee

    Mounts, absolutely. I want to tame a Chimera (or at least a Lion) and then be able to whistle for and ride it around for faster travel. I'm not in favour of coop, though. Least for the main game; it'd be nice if they could fit in some alternate dungeon crawler version, which limits the game strictly to the combat, and of course allows a squad of four to trail together. It could act similar to how multiplayer worked in that Two Worlds 2 - from what I've read anyway, haven't actually played it.

    EDIT: Also all of this right here:

    @Karkarov said:

    1. No co-op, sorry it isn't needed and the game is already too easy. More people would make it a snore fest.
    2. Make it harder, but not souls game hard, Dark was crossing the "cheap" line far too often for my taste.
    3. Better variety of equipment, what is there is a good start though.
    4. Same classes, more depth and unique skills for them. Please no monk (read: martial artist variety) class, they are the gutter trash of RPG characters and they make no damn sense in the games setting. If you have to have a new class make it a caster type that is only about buffs and party support with little to no damage spells.
    5. Red dead style fast travel just make it unskippable and leave a reasonable (say 25%) chance that something "goes wrong" and you might get ambushed, have a random npc need help, something of some kind interrupts you etc. Also make it possible to jump off mid ride.
    6. Open all classes to pawns.
    7. Balance the classes better so Hybrids aren't clearly so much stronger than the others.
    8. Make the story more western with less forced supposition and searching for tidbits. Give it a stronger central narrative in other words and don't assume people are paying attention, they aren't.
    9. Make enemy encounters more random and give us a greater variety.
    10. Put some damn factions in the game and make player choice central to the story, as long as we have newgame+ it is okay to block off parts of the game based on what we do.
    11. Make enemies in new game+ scale up to be stronger.
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    ProfessorK

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    #14  Edited By ProfessorK

    @vorpalparasite: you kinda can fine aim spells if you click the left stick before you cast.

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    Yummylee

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    #15  Edited By Yummylee

    I'd really like to be given more opportunities to make use of their fantastic character creator as well. I love the amount of versatility it offers, but I also don't want to toy around with it because I like how my Arisen and Pawn looks. Allowing you alternate save files would be one solution, but I can understand how it can possibly get all befuddled considering the way online works. I'd probably be happy if they could at least allow me to 'save' my appearance, so when I head into the character creator, that look for my character will always be there should I want to switch back.

    I'm considering just buying the ps3 version on the cheap so I can create a new pair of characters. It would also be nice to actually play the game with some challenge again. Dragon's Dogma's first ten hours and final five were the highlights; everything in the middle as the world gets larger and the game gets easier was an exhausting grind more often than not.

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    jacksukeru

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    #16  Edited By jacksukeru

    I guess I wouldn't mind if the Co-Op was separate quests so long as it was there, ah well.

    • First and foremost, I want more STUFF, more armors, more monsters more skills. The stuff that was there was good, but more good stuff is always better.
    • Different animations and skills for the maces/swords greatswords/hammers.
    • A bigger map with some more environmental variety, how about some snowy mountain tops that require you to equip specific chest and leg armor to keep warm (and maybe a cloak) adding another layer to the preparation aspect. The game had some cool locations but they were far too few for my taste and everything ended up feeling small, especially compared to what the map initially gave me the impression of.
    • Rest locations out in the wild, like specific caves that you can set up camp in to change night to day, camp equipment could be a one use item that you would have to keep in stock.
    • Was there ever any quests for the two bandit groups besides joining them? Even a few MMO style reputation grinds would have been neat. Either way more of that and make me actually have to choose one group over another.
    • Make it a bit harder maybe, and randomize monster locations. I'm not generally a fan of auto-scaling but the game did turn into a bit of a grind after a while.
    • Crafting is pretty cool, even if I did like the upgrading system, the ability to make shit, Monster Hunter style, would be welcome (the original upgrading system can also stay).
    • I want to join a thief's guild or something and do sneaky stuff, maybe some assassinations, these would of course be limited to the "rogue" classes when you do them.
    • Some more control over my pawns, such as the ability to order them to stay at a specific location, to focus on retreating, to order them to use a specific skill or heal themselves up and to be able to leave them at an Inn when I do solo missions (like the aforementioned assassinations).
    • If the pawns would eventually stop saying the same stuff whenever you travel over a specific area then that would be great.
    • Besides being neat I don't really care about the Pawn system at all, or at least the part where I recruit other player's pawns. Let me make my whole team and let me make a bunch of them so I can switch between them. That way I'm not only switching up classes but also changing how my party looks. If you want to keep the social stuff, let me import other pawns appearence when creating them.
    • If getting rid of the pawn sharing system opens up the game to having multiple save files that would also be a plus.
    • For affinity stuff, let it accrue in a person you do quests for but don't actively include them in the running for possible "love interest" unless activated in some way. If they have to have one picked for story reasons then let "activating" someone as a love interest be a requirement in the main questline.
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    Aegon

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    #17  Edited By Aegon

    I have an unrelated question that I don't want to make a thread for. How difficult is the game? Is it Demon's Souls hard?

    Edit: Also, does anyone know or think that this will come to PC eventually?

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    Alkaiser

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    #18  Edited By Alkaiser

    The only thing that would make me get a game like this would be co-op. Single player games are pretty much useless to me at this point if I'm going to be playing on a game system hooked up to the internet.

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    deactivated-59a31562f0e29

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    the fast-travel system is perfect, they just need to give you more than 1 port crystal for an entire playthrough and it would have been perfect. though ditching ferrystones wouldn't be an awful idea.

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    jacksukeru

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    #20  Edited By jacksukeru

    @H2Oyea: The game is nowhere near Demon's Souls hard, it is actually a bit on the easy side. In the very beginning you'll want to be careful as to not run out of stamina, run into a particulary strong monster or a bunch of bandits, you'll also want to save every so often and not travel by night. After a bit of leveling these things will become much less of an issue and eventually even larger monsters such as cyclops or chimeras will pose no challenge.

    I've been assuming all this time that the game will come out on PC eventually, but I base that on absolutely nothing so take that for what you will.

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    kyokushin_nanaya

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    #21  Edited By kyokushin_nanaya

    @JonSmith: Yeah, I just realised that, I thought I should explain myself further. There shouldn't be an increase of portcrystals since the beauty of Dragon's Dogma is wandering about killing things larger than you and getting killed. I feel that having the convenience cheapens the experience to a certain extent. Sure, it can be annoying as well, but personally that's what I found fun. However, NG+ is fine. You beat the story and deserve the opportunity to explore the entire area quickly. Sticking to NG though, I think the concept of a portcrystal could be expanded with a 'faster' method of travel, but not to the point when it's instant travel such as Skyrim's or how the portcrystal is used now. Remember that quest with Mercedes where you escort the hydra head? Just have one of those, but faster where you're able to sit down (grabbing the ox is a valid shortcut to this, but depletes stamina) and watch the scenery. Have these outposts in cities or points of interest and by doing so activate according quests or story lines. Have you placed an outpost near a mine? You unlock certain quests in the city regarding precious stones and minerals. What about one in a trading dock? You might have to deal with a small, but eventually large crime problem.

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    Libertin

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    #22  Edited By Libertin

    The thing with the difficulty of this game for me is that it's actually quite good. The reason why I say that is because for once it makes sense that at the start when you're starting on your journey, you're not all that powerful and enemies can be tough. But then when you spent time learning skills and getting stronger, it makes sense for you to be able to crush the non-important enemies pretty easily and then when you go into the final hour(s) of the game, things get tough again. To me, that's one of the things they actually got right.

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    Genkkaku

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    #23  Edited By Genkkaku

    Alot of whats been said but mainly for me

    • Crafting system.. So instead of the specific monster weapons from DLC you make them
    • Ability to upgrade weapons to whatever the strongest one is at (just use rarer materials or something), so you can have something that you like the look of and it not being weak - ditto for armour
    • More variety in weapons and armour
    • More area's like the Quarry, that allow you to clear them out an open them up, but something like the longer it is or the more resources you gather to it, more people populate it and it actually changes visually to resemble that
    • I don't mind keeping the quick travel system Port Crystals but more available, even if they were the hardest Item to get
    • Item's can be acquired in hard dungeons not based on the story your up to
    • Massive enemies

    @Yummylee: I'd just pick up some cheap USB's and create characters on that or even create a new gamertag.. I have one character on the HDD one on Memory Card and a Cloud save one..

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    Cubidog1

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    #24  Edited By Cubidog1

    Every thing you stated was spot on. Cool loot would be nice as well. Dark Souls had awesome loot, like a dragon's tooth or a spider's leg as weapons, and a pig's head as a helmet. Everytime I got a new item I was excited. I want to feel that way in Dragon's Dogma. Also, making the pawns not spout the same line 10 times in a row would be nice. And the fast travel, I would like it to be like Skyrim. You can use it if you want, or never use it if you want to play that way. Oh yeah and mounts. I would love to ride monsters.

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    monkeyking1969

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    #25  Edited By monkeyking1969

    - No co-op. None! What a damn waste of time that would be to tune the game play for co-op play and co-op story telling. It’s a RPG, just play the damn thing alone instead of being a needy little child who wants their hand held.

    - Capcom should take a look at what Red Dead Redemption did with in three areas: ONE) horseback riding while fighting, TWO) "camps" and THREE) story. The riding in RDR was good because it required the player 'to play' and 'pay attention' not just steer. 1) Fighting from horseback also worked well, they just need to add a decent sword mechanic as well as the shooting and roping...yes leave in the roping!!! 2) Allow for playser to by "camp stones" that can be used as long as you are not in battle...they work like inns you can stay until moning or evening. 3) RDR had an excellent system for keeping the story front and center even when you were doing missions of other people.

    - Provide cut scenes for failure as well as a story arc for failure. If you do something or fail to do something make it shift the story. There need not be dozens of paths in the game just have several quests that can be binary, where for a short section fo the story you follow an alternate path before it links back with the path all players will take.

    - Make a system where enemies DO NOT re-appear in the same spot. For instance those goblins are always up the hill from the main city, right? Instead of having to fight those 'same goblins' each time the players pass that way, setup a rotation of enemies and allies COULD be in that spot. The first time the players passs they find goblins, the next time they find a work crew from the duke fixing the road, the next time they find three wolves, the next time a farmer fixing his wagon, the next time small goblins, the next time an astrologer looking at the sun with a crude telescope, and so on. Each time the player pass one of those "hot spots" they find something different in that spot.

    - Pawns should provide the same advice once or two at the start of the game, but stop providing the same exact advice less over time. The pawn system is interesting, but Capcon needs to develop a system where the players "main pawn" has more dialogue option with the player.

    - More clothing, armor, and more reason to change clothing based of situations. I want more choices for armor earlier and more colors, metals, and designs later in the game. DO NOT make a weapon/armor crafting system that always destroys the economy. I like the current system where you find armor very rarely and must buy most pieces. I like collecting materials to make upgrades only at weapon smiths.

    I like the fast travel system, I think teh system is more then fair. The only addition I would make is to place two hidden portcrystal on the map that can be foud and used with ferrystones. When you complete the game the first time, just use the current system, where you can buy additional portcrystals and ferrystones. The system works, it is limited, but it is far better then other wRPGs.

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    Bane

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    #26  Edited By Bane

    UI improvements:

    • Allow the player to map to a secondary d-pad radial. I'd assign the lantern so I could quickly turn it on and off without going into the menu. As a Mystic Knight I'd assign my staff and my melee weapon so I could quickly swap between them. I'd assign some healing items and curatives. Basically I want quick access to key items without having to open the pause menu.
    • Combine the storage deposit and withdrawal menus. Add the storage as a tab at the top. If you're on a character tab you're depositing, if you scroll over to the storage tab you're withdrawing.
    • When withdrawing from storage show how many of the item the target character currently has in their inventory.
    • Combine the buying and selling menus. If you're on the store tab you're buying, if you're on a character tab you're selling.
    • Combine the inventory and equipment menus.
    • When sending a gift back with a released pawn let us choose how many of a stack to give and let us pick things from storage too.
    • I don't want or need paragraph long vendor greetings. If they're saying something new, fine. If they're saying the same thing over and over and we're just skipping the dialog - why have them say anything? A short, simple greeting would be fine.
    • Separate quests into primary and secondary or at least label them as such.

    Pawns:

    • Not everyone wants their pawn to learn from their playstyle and imitate them. I want my pawn to be a Guardian Nexus no matter what the hell I do or commands I give. Perhaps have an inclination potion that locks their inclinations down so they can't change.
    • I'm not a fan of having to release and rehire pawns in order to get their latest version. Hired pawns should update to their latest versions when you rest at an inn. Perhaps show a "what's changed" screen so you can choose to accept the updated pawn or continue with your currently hired version. Or maybe you have to accept the changes and if you don't like it you can release them and hire someone else.
    • If I've opened a chest keep your dirty hands off the goods. If I walk away without picking up the item then by all means, have at it.
    • Stay out of my personal space. You don't really notice it until you start walking, but they all jam up right on your ass. Back off.
    • "The road splits here. We should be doubly sure of which will lead us to our destination." WE'VE BEEN DOWN THIS ROAD A THOUSAND TIMES. STFU ALREADY.
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    RedBullRacer

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    #27  Edited By RedBullRacer

    All I want is this

    1. The ability to map one of your Pawns skills to right on the DPad. (So I can make her buff me with Fire whenever I want it)

    2. Completed Quest log to display results the other way round. They need the last quest you finished at the top instead of at the bottom.

    3. More flushed out characters in the story with better forming of relationships, like Dragon Age did.

    4. The ability to swim!

    That's all I can think of ... I just want more!

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    RedBullRacer

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    #28  Edited By RedBullRacer

    @Demoskinos said:

    Uh, first off.. NO Co-op. Seriously. Fuck that. Also, fast travel is fine the way it is. I would like some UI tweaks though. Possibly a larger map and whatnot. A more direct story would be neat too. Also some general tweaks of small things through the game such as... not having NPC characters that are important like the Inn-keeper or Item vendors be romance options and then make it a complete hassle to do anything or just well.. make it easier to access inventory storage and whatnot.

    Totally agree!

    I do not want Co-Op anywhere near this game. I think yes it would be cool, but it would take away what makes this game so cool which is the Pawn system. It needs a bit of fine tuning, but the Pawn system is one of the best things about this game. Co-Op wouldn't be as good in my eyes. Also... Agree with the Fast Travel, if they put a full on Fast travel into the game it would totally destroy exploring the world and them first 20 odd hours of being scared in the world.

    The game has a fast travel system in there already that I think does the job fine in my eyes! Also agree with the UI, I seemed to spend too much time going in and out of the same menus a bit too much!

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    lead_farmer

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    #29  Edited By lead_farmer

    Being able to create an entire team of pawns would be nice, but I understand that the current system is nudging you to being more connected with other folks.

    Also, maybe some sort of crazy co-op arena? I don't know how, I just want to be able to play this game with buddies.

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    TheHT

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    #30  Edited By TheHT

    Launch on PC as well as consoles.

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    musubi

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    #31  Edited By musubi

    @RedBullRacer: Exactly. Co-op completly undermines the pawn system. And if they replace that with Co-op and the game is very Co-op needy experience then I'm out at that point. Sure, Co-op is neat but I like to experience coop AFTER I'm done having my own experience in the game solo games that try to combine the two to the degree that without coop it becomes a lack luster experience just lose me. Its one of the major reasons Lost Planet 2 fell flat for me. The whole thing was designed around constantly playing with other players coop.

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    BraveToaster

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    #32  Edited By BraveToaster
    • A larger area to roam
    • More monster types
    • More classes, but I don't think a Monk class would fit in the Dragon's Dogma universe.
    • Better story
    • Better endgame, kind of like an endless dungeon
    • More portcrystals
    • A NG+ that is actually difficult
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    MikeGosot

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    #33  Edited By MikeGosot

    I want a MONSTER EDITOR. I don't care if it's for NG+ or restricted to only one are of the game, i want to make my own creatures and murder them. Let me choose their weaknesses, or even randomize them. Let me make them fly or breath fire, or hell, breath ELECTRICITY, or whatever. I just want to make monsters and stab them.

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    mesoian

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    #34  Edited By mesoian

    @Phatmac said:

    Some kind of story would be nice.

    YUUUUUUUUURP!

    Having no story for 19 hours and having an amazing short story for the last 20th hour doesn't make for an interesting narrative.

    Things I'd like in the sequel though, a faster way of getting around. Maybe mounts or something.

    Also a cleaned up menu system. The menus in DD are rather frustrating to navigate, espeically if you're a pack rat.

    Better Enemy vs Enemy AI. It's there, but it's lackluster. Most of the time, they just put in blocks of oddly paired enemies around and one will have to actually strike another for them to aggro each other. Why would a band of wolves side with a Griffin? They should be going after each other.

    More enemy types. The enemy types only get REALLY interesting in the late game.

    More clothing/armor. I quite liked the way my pawn turned out, but had a hard time really outfitting my girl the way I really wanted to. And in games like these, you need as much customization as possible.

    Make the idea of allegiances and romances actually matter. I can't tell you how annoyed I was when I joined the female thieves guild in the north only to have them still attack me randomly along the mountain path. That makes NO SENSE AT ALL!

    And better narrative in general. As stated earlier, the narrative is total crap. It's the worst thing about this game. Hire better writers, make everything they write link to one another, make decisions that you make actually matter, make the world feel alive instead of a big combat box.

    They should licence the engine used for Just Cause 2. Don't know why more people are co-opting that tech.

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    monkeyking1969

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    #35  Edited By monkeyking1969

    I have some additiona chnages taht have to do with archietcure, people, and places.

    - First let me just say, I love how the architecture is properly scaled. But I would like to see more "habitation" in some of teh structures and just a tiny bit more reality. Bedrooms for all staff in the castle, kitchens, work rooms, smiths, etc. In the city have more shops an d more homes that an be entered. They need to just notch up the reality factor one more step for me to be happy, there are places for simplying teh layout fo a building but in soem cases they were too simple.

    In the game when I clear out an area show NPCs fixing that area. That way the procgess I make fixing the world and helping people OR not hlping them is visible. For instance when I clear out the quarry and mines have NPCs start fixing the road form the capital city to the minds, have other NPC go into the mind to fix it up. But teh end of the game the road to the mine and teh mine itself should looks like a proper "short cut" that is is easy to use and safe looking. The same thing when I visit garrisoned forts, run down parts of the city, etc.

    - All of Gran Soren needs a few more people, and maybe less Pawns just walking around. I want more NPCs walking around going about their business. Secondly, Pawns on the road should HELP me in a fight if thet stumble into the middle of it...that the other reason for having less Pawns strolling around so they will not have to get into my fights...but if they are there THEY SHOULD help. In terms fo NPCs I want to see farmers in their fields, fishermen in boats, traders on wagons on the road. If they are not supposed to have dialguie with me and i walk up to them just have them say, "Tis and honor , m'Lord." then walk away. That signals they a have little to say and it won't increase the voice recording budget at all.

    - The map could be a little bigger, but truthfully speaking i found it was fine. I don't need more land area of missions. Making teh game too big or providning too many missions won't make it better. I like teh size, but I could see where maing the map 10% larger woudl be nice. I woudl like maybe one or two more villages the size of my home town full of people. And, I think having a second city teh same size as Gran Soren would be nice as well. People see to want more port crystal locations, so just put them in the other two villages and teh other city. If those places are spread out a bit that would make it work fine. Spread the current amount of missions around and taht woudl work well too. Again, I don't want the game much bigger I just want some of the content spread out a bit.

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    snowninja845

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    #36  Edited By snowninja845

    I think this game needs to be more like Monster Hunter it would make it alot more enjoyable. Because for some reason i just love the progression in MH, besides they're both made by capcom so it wouldn't be difficult to adapt the elements of MH into Dragon's Dogma.

    Edit: Plus all you guys have been asking for is basically a more western Monster Hunter.

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    monkeyking1969

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    #37  Edited By monkeyking1969

    See I think Monster Hunter goes way too far off the deep end into dark fantasy and weirdness. I think Dragon's Dogma needs to stay more grounded into typical medieval fantasy. Also, it would help to have many IPs each with their own flavor instead of several games all becoming too alike. They have a solid framewaork and feel with this game and the next game shoudl merely refine that feel.

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    1337W422102

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    #38  Edited By 1337W422102

    A story, a PC version, and less inescapable Monster Hunter feel.

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