- No co-op. None! What a damn waste of time that would be to tune the game play for co-op play and co-op story telling. It’s a RPG, just play the damn thing alone instead of being a needy little child who wants their hand held.
- Capcom should take a look at what Red Dead Redemption did with in three areas: ONE) horseback riding while fighting, TWO) "camps" and THREE) story. The riding in RDR was good because it required the player 'to play' and 'pay attention' not just steer. 1) Fighting from horseback also worked well, they just need to add a decent sword mechanic as well as the shooting and roping...yes leave in the roping!!! 2) Allow for playser to by "camp stones" that can be used as long as you are not in battle...they work like inns you can stay until moning or evening. 3) RDR had an excellent system for keeping the story front and center even when you were doing missions of other people.
- Provide cut scenes for failure as well as a story arc for failure. If you do something or fail to do something make it shift the story. There need not be dozens of paths in the game just have several quests that can be binary, where for a short section fo the story you follow an alternate path before it links back with the path all players will take.
- Make a system where enemies DO NOT re-appear in the same spot. For instance those goblins are always up the hill from the main city, right? Instead of having to fight those 'same goblins' each time the players pass that way, setup a rotation of enemies and allies COULD be in that spot. The first time the players passs they find goblins, the next time they find a work crew from the duke fixing the road, the next time they find three wolves, the next time a farmer fixing his wagon, the next time small goblins, the next time an astrologer looking at the sun with a crude telescope, and so on. Each time the player pass one of those "hot spots" they find something different in that spot.
- Pawns should provide the same advice once or two at the start of the game, but stop providing the same exact advice less over time. The pawn system is interesting, but Capcon needs to develop a system where the players "main pawn" has more dialogue option with the player.
- More clothing, armor, and more reason to change clothing based of situations. I want more choices for armor earlier and more colors, metals, and designs later in the game. DO NOT make a weapon/armor crafting system that always destroys the economy. I like the current system where you find armor very rarely and must buy most pieces. I like collecting materials to make upgrades only at weapon smiths.
I like the fast travel system, I think teh system is more then fair. The only addition I would make is to place two hidden portcrystal on the map that can be foud and used with ferrystones. When you complete the game the first time, just use the current system, where you can buy additional portcrystals and ferrystones. The system works, it is limited, but it is far better then other wRPGs.
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