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A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
The original protagonist of a game becomes an antagonist in the sequel.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Special locations in game that allow the player to manually save their progress.
Scary Children in scary games. Some speak, some don't but they all stare.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
Enemies that hide behind shields.
A region of high pressure travelling through a gas at a high velocity. In video games this is usually an attack that either stun or pushes enemies away.
A lead character who never says a word, despite being spoken to.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
The skeleton is the framework of the human body.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When a character grabs a ladder and slides down it instead of climbing down.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Souls are the spiritual essence of living things.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
A series of seemingly unrelated events that are tied together in one way or another. The term originates from the anime series Ghost in the Shell: Stand Alone Complex.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The 2009 Tokyo Game Show (TGS) took place between 24-27 September at the Makuhari Messe in Chiba, Tokyo. The theme for the show was 'Game, it's so energetic!'
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Device used by games with text boxes to show that a mysterious and/or unknown character is talking. Mostly used in games coming from Japan (at least nowadays).
A designated place or container in the game used to hold trophies, typically those earned from completing specific tasks.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Series of names given to an unknown character(or a character not wanting to be revealed yet due to plot reasons) when he/she/it is talking through text boxes. Can be represented by "???", "Mysterious Boy/Girl/Man/Woman, "Unknown", "Person X", or many others.
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