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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
This concept is for games where at least one of the main characters is female.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A master of ceremonies who performs religious duties. A common character class in RPGs.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
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