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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
A game where cards are used to fight your enemies, or one where you make a "deck" with different abilites. Some examples are Culdcept Saga, Yggdra Union, and Phantom Dust.
Classes are different archetypes and playstyles that players can choose to play their game with.
The dreaded Chimera was a terrifying beast that consisted of several animals combined into one. The distinct animal features were that of a lion, a goat and a serpent, though other variations exist.
A cockatrice is a legendary creature, resembling a large rooster with a lizard-like tail.
A cyclops is any race of creature that is born with only one eye.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
An effect that deals damage to anything that attacks or touches the character.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Supernatural beings that are created from and serve their respective elements.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Gorgons are mythical female creatures known most notably for their hair of living snakes and ability to turn anyone into stone with their gaze. While the most famous depiction of a gorgon is Medusa, they have been depicted in various other ways in literature, film, and games.
A winged creature from Greek mythology with the body of a bird and the head of a woman. Generally depicted as a winged woman with grotesque features with a mind full of bad habits.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Ghostly lights that can sometimes be seen near swamps. This phenomena has been attributed to ghosts, fairies, and biogas.
A gameplay mechanic allowing players to store their items and freely carry them around.
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