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Game » consists of 1 releases. Released Sep 15, 2005
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Typically found in fighting games, combos are a series of strung-together moves.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Sometimes one playable character just isn't enough.
A type of character-specific special attack seen in all variants of Koei's Musou franchise.
Everyone that is born has parents. These games feature adults with children of their own.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Main characters in games who hold leadership positions for a nation, world or planet.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A turbulent period of Chinese history following the fall of the Han Dynasty. Although it officially began in AD 220 with the founding of the kingdom of Wei, its starting point is often considered the Yellow Turban Rebellion that began in AD 184.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Games that feature musical instruments as weapons, whether that be by smashing them over an enemy's head or by firing projectiles via a quick jam session.
Games often use letters like X and Z in the title to make their game seem more edgy, blatantly misspelling the title of their game in the process.
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