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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
These vampiric Dark Elves stalk any who are foolish enough to enter Innoruuk's realm, the Plane of Hate.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
These seven enchanters help protect the seventh isle of the Plane of Sky. They each carry a replica of Veeshan, which can be used as a key to the eighth isle.
Haste is a spell or effect from a worn item that increases ones reaction speed.
High Elves is a race in the fantasy genre. They are all good-natured, but are often considered rude or prudish by other races. High Elves are highly intelligent, but also wise, making them great magic users of all types.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Illusion magic excels in trickery and deception.
Jewelcraft is the art of creating jewelery from precious metals and gemstones. The necklaces, rings, bracelets, earrings, and other items crafted by this trade skill are often highly sought after.
Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A process or magical spell that removes mana from a target, aiming to disable the targets use of magical spells or other abilities that use mana.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Some things that are meant to be hidden can be seen clear as day thanks to innate abilities of certain characters or perhaps by equipping magical items imbued with this ability.
The Shissar are a race of snake-like people in the EverQuest universe.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Spinechillers are horrifying, stark white spiders that have a propensity for sneaking up behind unwary intruders in the Plane of Fear.
A transmuter has mastered the art of turning things into something else, including themself.
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