@SerHulse said:
I ask because no matter how many videos I watch of people playing the game (and how good the game looks and seems to play) I can't get a good sense of things like the balance of factions or what the end game scenarios look like, if the combat system get tedious after a while and whether the tech-tree allows for varied playstyles instead of just:
Well, the game is in Alpha so balance of factions is bound to be fucked at the moment. 3 of the 8 factions still aren't in the game because they aren't balanced at all.
HOWEVER, so far this game has been pretty awesome. There are like 6 or 7 different win conditions, many non-military, so you can totally play the game without just constantly making fleets. The tech-tree is enormous, and is divided into 4 distinct branches, Diplomacy, Expansion, Military and (Economy? I forget the 4th, I haven't played in a few weeks). The game seems really complex and all the factions are well varied to have tendencies to certain playstyles. If you don't want to deal with the combat you can totally auto-resolve everything, controlling manually can be both good and bad, it's random in a rock-paper-scissors kind of way. However it looks nice enough and once you have a good selection of cards can be quite varied.
As for end game stuff, I've lost every game I've played on Normal because it's way too much to take in, so I can't speak for it. What I can speak for of this game though has been great, despite the bugs. I'm gunna go back to it when it reaches beta officially and Multiplayer seems more stable. The UI is so gorgeous though.
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