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    Enslaved: Odyssey to the West

    Game » consists of 10 releases. Released Oct 05, 2010

    Enslaved: Odyssey to the West is an action adventure game developed by Ninja Theory and published by Namco-Bandai. A very loose retelling of "Journey to the West," Enslaved follows the story of Monkey and Trip as they attempt to cross a post-apocalyptic Planet Earth.

    E3 Quick Impressions: Enslaved: Odyssey to the West

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    dantebk

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    Edited By dantebk

    One game I was really looking forward to seeing at this year's E3 is Enslaved: Odyssey to the West.  I loved the last game from Ninja Theory, Heavenly Sword, and found the concept of this new game to be very intriguing, which is loosely based on a several hundred-year-old Chinese novel.  Gameplay-wise, it's very similar to the Prince of Persia series, where you control a main character (Monkey) who balances his time between melee combat with evil robots and loose-limbed high-wire platforming, and have to escort/get assistance from a computer-controlled woman (Trip).

    The demo I played felt a little bit janky here and there, but it's got a very strong foundation, and I feel like it could easily be a top-shelf action-adventure by the time it's released.  Besides some basic combat, the demo featured a segment where Monkey has to climb several poles, shelves, and a tree in order to chase and catch a mechanical firefly, which Trip then converts into a sensor to help them navigate a minefield.  It's implied that these fireflies actually evolved to be partially mechanical, which is sort of interesting, but the story overall wasn't discussed in the demo very much. 

    Monkey can also carry Trip (necessary to make sure he doesn't accidentally step on a mine in the aforementioned field) and throw her (like onto a balcony so she can lower a ladder for Monkey).  Another segment required Monkey and Trip to cross a rope bridge with no cover while some robots fire upon you.  Monkey can give Trip orders, and here you learn she can project a distracting image from a doohickey she carries that will allow Monkey to cross the bridge.  On the other side, Monkey can shout out "Over here!" to cause a distraction of his own, then order Trip to cross.  Overall I enjoyed it, and am hopeful it will have the same level of polish when it's finally released as Heavenly Sword did.

    If you have any questions, comment and I will try to answer.
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    #1  Edited By dantebk

    One game I was really looking forward to seeing at this year's E3 is Enslaved: Odyssey to the West.  I loved the last game from Ninja Theory, Heavenly Sword, and found the concept of this new game to be very intriguing, which is loosely based on a several hundred-year-old Chinese novel.  Gameplay-wise, it's very similar to the Prince of Persia series, where you control a main character (Monkey) who balances his time between melee combat with evil robots and loose-limbed high-wire platforming, and have to escort/get assistance from a computer-controlled woman (Trip).

    The demo I played felt a little bit janky here and there, but it's got a very strong foundation, and I feel like it could easily be a top-shelf action-adventure by the time it's released.  Besides some basic combat, the demo featured a segment where Monkey has to climb several poles, shelves, and a tree in order to chase and catch a mechanical firefly, which Trip then converts into a sensor to help them navigate a minefield.  It's implied that these fireflies actually evolved to be partially mechanical, which is sort of interesting, but the story overall wasn't discussed in the demo very much. 

    Monkey can also carry Trip (necessary to make sure he doesn't accidentally step on a mine in the aforementioned field) and throw her (like onto a balcony so she can lower a ladder for Monkey).  Another segment required Monkey and Trip to cross a rope bridge with no cover while some robots fire upon you.  Monkey can give Trip orders, and here you learn she can project a distracting image from a doohickey she carries that will allow Monkey to cross the bridge.  On the other side, Monkey can shout out "Over here!" to cause a distraction of his own, then order Trip to cross.  Overall I enjoyed it, and am hopeful it will have the same level of polish when it's finally released as Heavenly Sword did.

    If you have any questions, comment and I will try to answer.
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    shadows_kill

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    #2  Edited By shadows_kill

    this was my surprise game at e3. i think i saw it in gameinformer before and was "o thats cool" and left it at that. but actually seeing it im pretty hyped for it. i just hope it doesnt feel like baby siting the whole time.

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    buzz_killington

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    #3  Edited By buzz_killington

    Since it is based on Unreal engine, how "Unreally" are the visuals?

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    #4  Edited By dantebk
    @buzz_killington said:
    " Since it is based on Unreal engine, how "Unreally" are the visuals? "
    The visuals weren't so hot, but I didn't notice any pop-in or anything too egregious.  It just looked a little jagged.  Though I'm hopeful it will improve before the final version.  I mean Heavenly Sword, though of course that was a totally different game and built as a PS3 exclusive, looked incredible.
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    #5  Edited By buzz_killington
    @dantebk: Yeah, I read an interview with the lead guy saying that since they couldn't port their engine to the 360, they had to license Unreal, and that the Blu-ray disc allowed them to do stuff like mask the loading times with pre-recorded in-game cut-scenes, that they can't do with a normal DVD disc. So yeah, I'm kind of expecting the worst. 
    But still, I'm really looking forward to this game.

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