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Concept »
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
An aggressive species of extra-dimensional insects, antlions are a common foe that Gordon Freeman encounters during his adventures across Half-Life 2 and its episodic installments.
Levels that progress forward by themselves at a fixed rate.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
The 3rd stage after being spotted in the Metal Gear Series.
When the protagonist is pursuing someone or something in an effort to kill or capture.
A Directed Escape is an interactive gameplay sequence where the player is unable to successfully fight back or otherwise survive, and is forced to flee to the next checkpoint to resume normal play.
The ability to dodge an attack, making the player untouchable for a brief period.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
Games that involve characters racing on foot. This could be a portion of the game or could be the game's main focus.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Necromorphs are the enemies in the Dead Space franchise. The Necromorph infection uses deceased bodies as hosts and forms hideously mutated shapes to adapt to more effective killing styles. Originally encountered on deep-space mining colony Aegis VII, it is believed that the infection originated from the Red Marker.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Raw Shocks are monsters encountered in Silent Hill. They change appearance as the game progresses.
These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
One who murders three or more people within a relatively short time span.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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