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Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
Kiting is a concept popular in MMOs where a player roots or snares enemies in order to keep them at a distance allowing for utilization ranged attacks and spells while soloing.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A process or magical spell that removes mana from a target, aiming to disable the targets use of magical spells or other abilities that use mana.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Once looted or equipped, some items cannot be sold, traded, or dropped. This concept is common in most MMOs.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
Games which allow players to interact with others over the internet.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Various effects using "particles" (billboard/sprite planes or full models).
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Many games feature poison, but sometimes the art of creating poisons is an available trade skill to learn. Rogues generally excel in this profession.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Power Leveling is a tactic, primarily in MMOs, where a higher level player will assist a lower level player in order to earn the lower level player experience faster than otherwise possible.
A Priest of Discord can be found in almost every city throughout Norrath. They preach about chaos and encourage fighting amongst adventurers.
Procs (Processes of Action) are magical effects triggered on contact by particular weapons in combat. The effects can be any type of spell including direct damage, stuns, buffs, or even teleportation.
Pulling is a popular tactic in MMOs where one player skillfully separates one NPC from a group and "pulls" them back to their group/raid, who are stationed in a safe area.
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
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