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Game » consists of 1 releases. Released Nov 14, 2007
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
DPS stands for Damage per Second and represents the average damage a character can cause each second . This is often used in MMORPGs so people can determine how much damage they cause. DPS can also refer to a character or character type that specializes in high DPS
An effect that deals damage to anything that attacks or touches the character.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
A distinct place within the gameworld that is widely feared by the NPC population, either because of some recent cataclysmic event or because of the bad reputation the place has gotten over time. NPCs will often refuse to enter said area.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Death is permanent. But you can get a second chance and start were you left off, at the expense of experience & gold.
A concept common in MMORPGs, a debuff weakens a foes abilities or stats making combat easier.
The concept of decay is best known in video games when an item or a being is of a degrading quality. When the item is degrading, players or the game itself refer to this matter as decay.
Used as a last ditch effort the desperation move is often a single, powerful attack that hits multiple enemies on screen. The attack is executed at the cost of a percentage of the user's total hit-points.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
The ability to dodge an attack, making the player untouchable for a brief period.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
A melee skill that allows for attacking twice in one turn with the same weapon.
Dealing or receiving twice the damage one normally would.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Dragon Kill Points is a concept that was originally created an EverQuest guild known as Afterlife. It is a form of loot distribution based on credit earned by raid attendance that can then be spent on items that drop.
Drakkin are a race of people in the EverQuest series. They were artificially created by the dragons of Crystalwing by infusing draconic blood with captured humans.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
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