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839: REVENGEANCE
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Game » consists of 6 releases. Released Oct 29, 2002
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
The Halls of Honor is an area within the Plane of Valor where mortals who have proven their honor now reside.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
A generic run-of-the-mill landmass surrounded by water
In the jungle, the mighty jungle, the lion sleeps tonight...
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
The Lair of Terris Thule is hidden within the Plane of Nightmare.
A large body of water surrounded by land.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
Lxanvom (King's Rest in the native language) is an ancient castle within the Plane of Disease where Bertoxxulous himself resides.
An outdoor area with a public mercantile establishment.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
A elevation of land rising to a height greater than 610 meters.
Norrath is the world at the center of the EverQuest franchise.
A vast expanse of deep water.
The not so humble abode of royalty.
The Plane of Disease is the realm of Bertoxxulous, the Plaguebringer.
The Plane of Innovation is a realm inhabited by the most magnificent and maniacal gnomish creations ever conceived.
The Plane of Justice is the realm of The Tribunal, a council of six judges.
The Plane of Knowledge is a gateway between the mortal realm and planes governed by the gods. Since being discovered by mortals, it has become a hub for trade, crafting, and study.
The Plane of Nightmare is the realm of Terris Thule, the Dream Scorcher.
The Plane of Storms is the realm of Karana, the Rainkeeper.
The Plane of Time is not governed by any one god. For a long time, it was the prison that held Zebuxoruk the Ungod.
The Plane of Torment is the realm of Saryrn, the Mistress of Torment.
The Plane of Tranquility is the realm of Quellious, the child-like goddess of peace.
The Plane of Valor is the realm of Mithaniel Marr, the Lightbringer.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Catch a brew at these bars. They've been around for thousands of years, and they ain't goin' nowhere.
Pyramids are triangular buildings usually made of stone and build in ancient times. Usually filled with tunnels and traps.
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