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Game » consists of 8 releases. Released Apr 25, 2000
Buildings that have fallen in to a state of disrepair.
A narrow street with walls on both sides.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Home of the Barbarian.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
Because some bridges are too large to be considered mere objects.
Burning Woods is a forest on the western edge of Kunark.
Cabilis is an iksar city located in central Kunark. It is the starting city for all iksar in EverQuest.
A solid small house built of wood.
A ravine formed by a river in a dry area.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A dark opening in a solid mass, like rock.
Charasis, commonly referred to as The Howling Stones, is a ruined Iksar city found in the canyons of The Overthere.
Chardok is the stronghold of the sarnak.
A place of worship.
A city is a large and densely populated urban area.
Deserts are typically depicted as hot arid places.
A port where seagoing vessels can take on or discharge cargo.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
The Emerald Jungle spans across much of eastern Kunark and hides many secrets of the fallen Iksar Empire.
Firiona Vie is an elven outpost on the southern coast of Antonica.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
The Frontier Mountain range touches most of western Kunark.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
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