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Game » consists of 7 releases. Released Dec 04, 2001
Super Speed is the ability for a character to travel at speeds normally unattainable by regular humans. Super speed can be a stock super power by characters such as the Flash & Sonic the Hedgehog, or a technologically enhanced ability like Nomad in Crysis.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Using one's own tail as a weapon.
Tailoring is the process of crafting clothing through the sewing and cutting of fabrics. It is a popular trade skill in many RPG's.
A tank is a role in an MMO game whose objective is to hold the enemy's attention and protect group members from harm. A defensive-natured class such as a warrior, barbarian, or paladin is typically suited for this role.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
In many MMOs, some items, typically keys, will disappear from your inventory once you log out.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
Tinkering is a tradeskill typically reserved for gnomes. It involves the crafting of machinery and gadgets using gears and sprockets sometimes powered by steam or magic.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
Town Criers are responsible for delivering news and other public announcements to the general public.
Tracking is a skill or ability used by classes such as Rangers which allows the player to quickly locate an NPC.
Dragging a line of deadly monsters to a zone line or safe area in order to escape the penalties associated with death.
A trainer is a NPC with the ability to teach the Main Character new skills, improve upon old ones or simply raise attributes once certain conditions are met. (Not to be confused with mentor.)
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
Primitive community based around common ancestry or interests.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Reptiles known for their hard shells.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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