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Game » consists of 0 releases. Released July 2013
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Games are sometimes divided by chapters, sections, acts, etc.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
A visual effect where color channels are deliberately misaligned.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Quotations displayed on the screen; often from world leaders, famous writers, or the Bible.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Basically you're given a flashlight and then sent to a dark place.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
Ever since Pac-Man, games have had us navigating mazes.
A single game may use multiple art styles. For example, Comic Jumper switches its levels between art styles inspired by comics, and Rock of Ages has its stages take on the style of various art periods.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Several different game types like driving, shooting, and platforming in one cohesive game. Compilation releases don't count.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
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