tireyo's F-Zero GX (GameCube) review
Other reviews for F-Zero GX (GameCube)
The Gamecube was disappointing not just to me, who once considered himself a hardcore Nintendo fan, but for many people. All throughout the GCN's life, it seemed as if Nintendo just didn't get it. People didn't want a water pack strapped to Mario, a vacuum on Luigi or Cel-shading on Link. People didn't want to buy cables and connect their Gameboys to their Gamecubes, they didn't want two characters on one Mario Kart either. People didn't want Fox McCloud to leave his Arwing and going out on adv...1 out of 1 found this review helpful.
Even years after its release F-Zero GX remains one of the best racing games ever made. Having previously created the arcade hit Daytona USA, SEGA’s Amusement Vision had all the experience necessary to tackle Nintendo’s long-running futuristic racing series. They brought together all of the traditional F-Zero elements (recharge strips, boost power, arrow zippers, and ramps) while introducing some new ideas into the mix. Beautiful Racing Venues The designers at Amusement Vision clearly...0 out of 0 found this review helpful.
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