Lionhead Studios has been known for it’s charismatic leader Peter Molunex and it’s above average RPG games. Those games however have suffered from over promises from said charismatic leader and some poor co-op decisions. I’m not saying the games are bad, I actually really loved Fable II. They just suffer from some poor development choices.
Sequels are always painted as the bigger, better, and more bad ass(er) versions of their previous selves. Which is why you would expect Fable III to really shine in almost every area. The game was said from the early stages to have Kinect support. Recently Peter informed us that Kinect support would not be on the game when it shipped. This is what has me worried.
If they are cutting out Kinect support from the game, what exactly are they replacing those sections with? Do they pull them altogether? Were they even a substantial part of the gameplay? They were pulled because Lionhead felt the end user experience would not be polished enough at launch. Does that mean we get a shoe horned version in some DLC pack for 800 MS Points a couple months down the road? If so, that’s not going to fly real well with most people.
This not only worries me about Fable III but also quite a bit on the Kinect side as well. From what we the public know, Lionhead has had the Kinect hardware since the very beginning. They used the tech to make Milo, which is basically just a tech demo of sorts. So if they can’t get a polished product, how are these launch games going to play? It should be very interesting to see.
I’ll write more on Fable III in the coming weeks.
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