@lost_remnant said:
The story eventually pivots to you having to steal his daughter for the slaves to make him back down. You find out his own daughter is immune to the troglodyte plague ravaging the cities inhabitants and if he could find a cure, he would give it to everyone and try to change the rule of law, he just needs time. He understands his raider army only understands force for its own sake and uses that now to keep everyone working and going along until he can discover the cure. He is still technically a bad guy and is using some ill means to accomplish his goals, but he is at the very leastt not a cartoony twirling mustache of a villain. So I would still view him as a bad guy for some of the means he employs but he had reasons to do what he did, weather you agree with him or not. It wasn't just "I'm a raider king and I kill shit, so MDK all day long!"
IMO Fallout characters work best when they are congruent with the Wasteland post-apocalyptic concept, in a sense that their only motivation is survival and domination.
They act like barbaric douches living in a wasteland because there is no law, no authority no civilization as we know it.
IMO this is the reason even though somehow overly dramatic and sometimes sloppy writiing of the Walking Dead works, it's all about survival, there are no ideology, there are no politics, there are no values... Only survival
For me the disconnect or incongruity in Fallout 4 is that Bethesda is portraying more "advance" groups if you will.
The Institute is a highly organized and civilized group of scientist, with hierarchy, ideology, research, a functional society, in the other hand The Railroad are a group motivated by sheer ideology, whiling to fight for an ideal of equality and freedom.
Yet no action in the game reflects that, is all expository dialogue with no congruence whatsoever, as for example:
- Father tells you need to destroy the Railroad because of their fanaticism you can't allow them to exist
Are you telling me video game, that this obviously smart well mannered scientist, who is intelligent enough to create artificial life can't bother to get in touch with the Railroad and teach them about the synths? Can he make a negotiation table so they can discuss WTF we gonna do with them? Why are they meaningful for the future of human race?
Call me crazy but my bet is that a man smart enough to create artificial life, has a few extra brain cells to debate the ethical dilemma of its own creation. Yet he always sounds oblivious, he keeps telling you "Synths are just tools", to immediately send you into a quest to retrieve sentient rogue synths... WTF
I know it sounds far fetch, but think about it, no one in this game behaves logically according to their own character, they all act like stubborn kids picking up a fight.
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