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A non-interactive sequence within a game most often used for plot advancement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A level that is impossible or nearly impossible to complete because of a programming error or oversight. Often times the screen number is a power of 2 or 10.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Games that have been used as the basis for motion pictures.
The daughter of a monarch or monarchs.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
Video games that are based on comic books, manga and graphic novels.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Potentially deadly in the real world, annoying and funny in the animated world.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
A handful of games deemed of historical significance have been inducted into the World Video Game Hall of Fame every year since 2015.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Levels whose visual design represents objects or symbols (including text).
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
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