Whoever wrote the handbook descriptions...

#1 Posted by Timing (624 posts) -

... you are a pretty funny guy.

More here. These actually make it worthwhile to read the descriptions whenever you find something new in the game.

#2 Posted by AhmadMetallic (18954 posts) -

The similarities between Far Cry 3 and Assassin's Creed 3 are growing weirder by the minute. In a good way.

#3 Posted by buft (3321 posts) -

@AhmadMetallic said:

The similarities between Far Cry 3 and Assassin's Creed 3 are growing weirder by the minute. In a good way.

for real, especially as some of the handbook is written in a sort of third person sense, one entry about his brother says " I'm sorry about your brother"

#4 Posted by Syndrom (362 posts) -

@buft said:

@AhmadMetallic said:

The similarities between Far Cry 3 and Assassin's Creed 3 are growing weirder by the minute. In a good way.

for real, especially as some of the handbook is written in a sort of third person sense, one entry about his brother says " I'm sorry about your brother"

the handbook stuff isn't written by your character. It's written by someone else you meet in the game. The very first message you get makes that kinda obvious i think.

#5 Posted by Ares42 (2771 posts) -

Had quite a few laughs reading the database entries for sure. Sorta sad that it's something most people won't even notice.

#6 Posted by FourWude (2261 posts) -

My copies gonna go back to the store. Game is broken. Broken MP, performance issues with SP and glitches galore. You've done it once again Ubi.... You broke my heart.

#7 Posted by TheHT (11664 posts) -

Laughed out loud at that lotus one. Good stuff.

#8 Posted by Wampa1 (725 posts) -

@TheHT: The "Why did I go hang gliding!" has to be the best though.

#9 Posted by TaliciaDragonsong (8699 posts) -

Yeah, noticed that, it's cool.
 
I just really disliked how Kotaku reported on it and then proceeds to put up a shitload of pictures.  But they also like to say stuff like "CHECK OUT THIS COOL *game* EASTER EGG IN *game*" complete with videos, screenshots and guides....on the second day of release. Yeah, no thanks. Games are a journey, a discovery and often a thing you spend a lot of time with so having it spoiled sucks.
 
But then again I'm the type who doesn't watch trailers because they spoil too much.

#10 Posted by Wampa1 (725 posts) -

@TaliciaDragonsong: This is the first time I've literally known nothing about the game before going in, besides there being a guy with a mohawk who doesnt seem to like you very much. With the pervasiveness of trailers, dev walkthroughs, guides ad's and easter egg hunts it's pretty much impossible to go in totally fresh and really feel a game world is totally new to you.

#11 Posted by TaliciaDragonsong (8699 posts) -
@Wampa1: I'm pulling it off a lot of times though, but it does require not clicking on some of the things you mentioned.
 
I just kind of dislike reading previews on several sites, all of the same demo often because the sites all visited the same press event, and then when I get to that point in the game I know what's about to happen, I know why it should be cool or emotional but because I've already seen it I can't feel it again. The very thing they used to sell their game/lure the buyers is the thing that turns me off.
 
Same reason I don't watch movie or tv show trailers, the slightest dialogue, environment or character appearance can spoil much I'd prefer to enjoy fresh.
#12 Posted by SomeDeliCook (2341 posts) -

@FourWude said:

My copies gonna go back to the store. Game is broken. Broken MP, performance issues with SP and glitches galore. You've done it once again Ubi.... You broke my heart.

That has nothing to do with the thread

#13 Posted by Wampa1 (725 posts) -

@TaliciaDragonsong: I've been trying that this year. So far I've managed with Assassin's Creed 3 and this, oh and Walking Dead (thank god). I feel with games it's much harder not to watch those things as a buyer. With movies you might hear a director is involved or an actor and that's enough. But with games you might need to see 10-20 minutes worth of gameplay to make sure the mechanics will carry it for 8-20 hours. I do feel showing off important emotional moments in E3 demos or trailers is a massive misstep though. As games become better written more narrative driven experiences designed to elicit emotion, they need to keep everything locked up tight.

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