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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
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