Final Fantasy Fables Chocobo's Dungeon Review
Final Fantasy Fables Chocobo's Dungeon is the latest in a push to create Rogue-like games. You play as Chocobo traveling through different dungeons, all of which are randomly generated with a couple of exceptions. The move to have this game on the Wii, in my opinion, was because that's what the contract was for. The Wii-mote's abilities are never used. This game utilizes the classic controller accessory, and it uses it well.
The graphics for the game are exactly what you'd expect on Wii, there wasn't anything that really put it over the top, but they stayed true to the older Final Fantasies with their character designs and the classes that were present in the game.
The music is the thing that really had me playing this game a ton. The music was either remixes of old favorites from the Final Fantasy franchise, the exact song from them, or something that was made in the same vein.
The controls as explained before were made for a controller not a Wii-mote, but as is the formula with most rogue games the game play doesn't need anything fancy as the game is turn-based, and in a grid format.
Now at first I didn't think I was going to like this game because I was already 12 hours in and I felt like I hadn't accomplished anything but do excessive grinding over and over again in a specific dungeon, but soon into the 13th hour I started to see the game start really unfold. This game has you watching not only your life and your "magic" but your hunger as well, when you hit zero for food you start to lose life every step you take. The thing that I like about this game was that there was a guaranteed place in town where you could always get some food before going into the dungeon. Another thing is that the dispersal of items was seemed sometimes a bit lop-sided towards a certain type, but for the most part the items were appropriate for the time and place you were in the game. As stated before you get to play as Chocobo and you gain the ability to enter people's minds to find fragments of their memory that will help you discover what has happen to the village that you just turned up in at the beginning of the game. You'll also have to awaken the guardians of the elements, in this game fire, water, light, and dark, to help you figure out how to stop the destroyer.
If you don't mind some repetition from time to time, and want a good solid game with music that you'll find enjoyable, then I recommend this game. I give this game an 8.9 out of 10.