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The Lucavi are the evil entities summoned by the Zodiac Brave Stones in Final Fantasy Tactics. Without their leader, Altima, they are forced to find a human host in order to be physically realized. With Altima summoned, they are able to roam the world at will.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A recurring enemy in the Final Fantasy series, famous for its status-inflicting Bad Breath attack.
This concept is for games in which at least one of the main characters is male.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The Nu Mou are a Race in the Final Fantasy Franchise, hailing from the world of Ivalice. They are highly intelligent and have big floppy ears.
The Ochu is a frequent enemy in the Final Fantasy series. The Ochu are giant plants that have two to four arms and a petal "skirt". They are usually very powerful and inflict many negative status ailments.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Pom-Poms are the single antenna on the top of a Moogle's head, from the Final Fantasy Franchise. It doesn't really serve a purpose, although some monsters like to eat them.
Enemies that appear out of nowhere and force the player into a battle.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
The concept of reviving somebody who is dead or down.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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