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839: Weird Bird Prison
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Game » consists of 9 releases. Released Mar 16, 2006
Cactuar is a fast-fleeing foe from the Final Fantasy franchise. Killing one usually gets you a lot of gil or exp.
Classes are different archetypes and playstyles that players can choose to play their game with.
The dreaded Chimera was a terrifying beast that consisted of several animals combined into one. The distinct animal features were that of a lion, a goat and a serpent, though other variations exist.
Species of large yellow birds used as transportation in the Final Fantasy series. Chocobos have also starred in their own games.
A common character archetype of the Final Fantasy series. Most titles in the main series and some spin-offs feature a character named Cid.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
A cockatrice is a legendary creature, resembling a large rooster with a lizard-like tail.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
A group of platoons, typically four, which are each in turn a group of squads.
Conning is a feature in most MMOs which allows a player to estimate the level and/or potential challenge of a particular mob primarily by the color of the text that appears when considering the fight. Conning can also determine faction standing with a particular NPC from a safe distance.
Plotting and scheming, usually for wealth or power.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The Death Claw is a recurring enemy in the Final Fantasy series. It usually has four to eight limbs that have very sharp claws at the end. They primarily use very powerful physical attacks.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
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