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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Classes are different archetypes and playstyles that players can choose to play their game with.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Content released frequently, every release contains a small portion of a whole story.
A system of social and economic organisation which focused on a hierarchical organisation of society. Decentralization of political authority and military power were common in feudalistic societies. Japan and Europe in the medieval period were heavily feudalistic in their organisation.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
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