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    Flashback: The Quest for Identity

    Game » consists of 22 releases. Released Jan 01, 1993

    It's 2142 and the player is Conrad B. Hart, an agent for the Galaxia Bureau of Investigation. He must recover his lost memories to save Earth before it's too late.

    Was this the first game with real cutscenes?

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    oraknabo

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    #1  Edited By oraknabo

    If it wasn't, it seems pretty damn near close to it.

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    Stevokenevo

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    #2  Edited By Stevokenevo

    It was probably the first game i played with cut scenes.  Although i wouldnt be able to say whether it was the overall first.

    Great game if the story had been abit better, but maybe im biased from playing games nowadays.

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    AuthenticM

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    #3  Edited By AuthenticM

    Flashback was my first, that I know.

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    Stevokenevo

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    #4  Edited By Stevokenevo

    i hope it treated you well.  No awkward silences.  :D

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    lebkin

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    #5  Edited By lebkin

    What is your definition of a real cutscene?

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    RandomHero666

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    #6  Edited By RandomHero666
    lebkin said:
    "What is your definition of a real cutscene?"
    Animated sequence, not using real-time graphics..i think.
    Flashback was awesome back in the day.
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    deactivated-5d7bd9e4bef30

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    Flashback was the spiritual successor to Another World/Out Of This World which had amazing cutscenes for it's time

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    Andrew

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    #8  Edited By Andrew
    TeflonBilly said:
    "Flashback was the spiritual successor to Another World/Out Of This World which had amazing cutscenes for it's time"
    Yeah I think Out of this World was before Flashback!!  Both Great games!!
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    oraknabo

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    #9  Edited By oraknabo

    I remember OoTW being mostly interactive and the parts I might think of as cutscenes blended exactly with the gameplay parts.

    In Flashback, there are distinct animations of people handing each other things and flashbacks that break away from the tile-based 2-D levels but I guess the scenes of the main character dying in OoTW definitely count as cutscenes. Either way, Delphine probably gets the credit for the first cutscenes in gaming.

    Still, this game is unbelievable. I've been playing it again lately and it was like the Mass Effect of its time. It's so far ahead of just about any sci-fi themed game of its time. OoTW was great too. Both can be played through in a few hours if you know what you're doing, but still easily some of the best of the late 80s/early 90s games.

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    LiquidPrince

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    #10  Edited By LiquidPrince
    RandomHero666 said:
    "lebkin said:
    "What is your definition of a real cutscene?"
    Animated sequence, not using real-time graphics..i think.
    Flashback was awesome back in the day."
    Cutscenes can use real time graphics.

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    oraknabo

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    #11  Edited By oraknabo

    regardless of my definition, can you name a game that predated these two with anything that can be called a cutscene?

    Do any of the Lucasarts games before 1991 have them?

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    LiquidPrince

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    #12  Edited By LiquidPrince

    Metal Gear had it. That's the earliest I can remember.

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    oraknabo

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    #13  Edited By oraknabo
    LiquidPrince said:
    "Metal Gear had it. That's the earliest I can remember."
    You mean like the plane dropping the paratroopers off in the beginning? I guess that could apply.

    While even some of the earliest RPGs have game-engine scenes that play without any user control, I guess I'm talking more about specifically cinematic cut-aways from the game engine. The line gets kind of blurry with later games like GTA that use the engine to render their cinematicas, but I'm thinking of scenes that have defined staging and camera angles.

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