It's 2142 and the player is Conrad B. Hart, an agent for the Galaxia Bureau of Investigation. He must recover his lost memories to save Earth before it's too late.
I remember OoTW being mostly interactive and the parts I might think of as cutscenes blended exactly with the gameplay parts.
In Flashback, there are distinct animations of people handing each other things and flashbacks that break away from the tile-based 2-D levels but I guess the scenes of the main character dying in OoTW definitely count as cutscenes. Either way, Delphine probably gets the credit for the first cutscenes in gaming.
Still, this game is unbelievable. I've been playing it again lately and it was like the Mass Effect of its time. It's so far ahead of just about any sci-fi themed game of its time. OoTW was great too. Both can be played through in a few hours if you know what you're doing, but still easily some of the best of the late 80s/early 90s games.
"Metal Gear had it. That's the earliest I can remember."
You mean like the plane dropping the paratroopers off in the beginning? I guess that could apply.
While even some of the earliest RPGs have game-engine scenes that play without any user control, I guess I'm talking more about specifically cinematic cut-aways from the game engine. The line gets kind of blurry with later games like GTA that use the engine to render their cinematicas, but I'm thinking of scenes that have defined staging and camera angles.
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