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Sept. 9, 2009
  • I have better memories of these games than almost any other. It's too bad the guys can't fully appreciate it, but I bet if Brad & Vinny actually played through the whole game, it would leave a better impression.
    1 month, 4 weeks ago
Sept. 6, 2009
Aug. 7, 2009
  • Dini's involvement is impressive.  The voice cast is the best they could have gotten.  The demo is very good, but doesn't give a good indication of any real challenges since it's the tutorial.    I think this will easily be the best Batman game so far. The only real question is will it be long enough to satisfy and will it not get too repetitive?
    3 months ago
July 13, 2009
  • I've been spending my money on books lately instead of games. I was interested in a few games that came out last month and ended up renting Red Faction and Ghostbusters, but I got really overwhelmed with RF for dome reason and had to stop after about 30 minutes each time I played it. I got about halfway through Ghostbusters, but thought the difficulty ramped up way too much at ...
    3 months, 3 weeks ago
  • More people should have played the Suikoden games on PS2. IV had problems, but the other two were excellent.
    3 months, 4 weeks ago
  • Boondock Saints was one of the worst movies I've ever wasted my time on, but it was worth it to appreciate Overnight and what a total arrogant dick Troy Duffy is.
    3 months, 4 weeks ago
  • I've been playing RPGs since the first FF and Ultima games and what I always liked most about them was that the worlds you could explore in them were huge in comparison to other games of their time. Nearly everything else in the game had to be abstracted, but the feeling of exploration and discovery always topped other kinds of games. Even on the PS2, with super-linear games like Xenosaga, ...
    3 months, 4 weeks ago
  • oraknabo replied to the topic RIP Arturo Gatti in the Fight Night Round 4 board.
    There wasn't a character page for him, but he's in FN4. It happened on Saturday.  Right now, his wife is the prime suspect and it looks like he was strangled to death.This is pretty sad. He was a pretty good fighter and had a lot of dedicated fans.http://sports.espn.go.com/sports/boxing/news/story?id=4321150
    3 months, 4 weeks ago
July 9, 2009
June 26, 2009
  • I just started my second playthrough last week and it's been a really long time so I don't remember every little detail. I was a bald male Shepard named Goat who was incredibly nice and was always offering to go out of his way for everyone. My new one is female and she's a huge bitch named Hippolyte who takes every opportunity to to belittle people and whose dialogue options ...
    4 months, 2 weeks ago
  • This guy should read Dostoevsky.
    4 months, 2 weeks ago
June 16, 2009
June 12, 2009
  • oraknabo replied to the topic Iranian elections
    The only reason Ahmadinejad isn't doing better is that the people who are truly in power there aren't exactly fond of him.
    4 months, 4 weeks ago
  • @ahriman22 said: " 5 days and let me tell you... The fucking hallucinations are intense. "I've had a lot of insomnia in my life and have done this a lot of times and you're right. Once, in college I had to give an oral report on my 4th or 5th day of sleeplessness and everyone in the room had vibrating white lines around them.
    4 months, 4 weeks ago
June 11, 2009
June 10, 2009
  • oraknabo replied to the topic Waiting on a Review.... in the Prototype board.
    @TwoOneFive: I heard about this long before infamous. You can say the action looked gimmicky, but It's basically just an more gory update to Hulk: Ultimate Destruction which, while repetitive, was one of the most fun games on the PS2. This game may look bad visually, but it will be fun.
    5 months ago
  • oraknabo replied to the topic Waiting on a Review.... in the Prototype board.
    @Rhaknar: Who said it was unplayable? I loved Hulk: UD and this looks like even more fun. I'm probably going to love this game, but I can still honestly say that the city is a little lacking compared to what we've been seeing this generation. I have seen the boxy buildings in videos for a while, but those were all supposed to be early builds. It wasn't unrealistic to hope ...
    5 months ago
  • I fucking love Haddock.If Ubi can filterTintin into a game as well as they have with Naruto, I'll be pretty satisfied. I hope they base it more on the books than the movie. Tintin needs lots of interesting locations and missions to explore.
    5 months ago
June 9, 2009
  • oraknabo replied to the topic Waiting on a Review.... in the Prototype board.
    I've never seen this in HD, but everything I've seen looks pretty flat. NY in Prototype looks better than the city in Hulk:UD, but still looks like a bunch of boxes with window patterns on them. The city in Infamous and Liberty City in GTA IV look far more real. The pedestrians aren't too impressive either. I understand they have to sacrifice some detail to have a ton of activity ...
    5 months ago
Added by oraknabo on May 16, 2009

Back in 2006, I was getting back into painting - something I hadn't done in almost 10 years. I had been looking at a lot of early American painters and had been interested in a certain period of (mostly New-England) portraiture and was looking to do something similar. The "I am 8-Bit" art show had come out the previous year and I got to thinking about the great portraits of the Punch-Out fighters in the between-rounds screens. In less than a month I knocked out this series of 11 paintings. They are all oil on canvas board. Each opponent is 8" x 10" and the portrait of Mac and Doc is 12" x 16". Enjoy:


You can see some of the process these went through here if you're interested.



Added by oraknabo on Nov. 21, 2008

In a recent article, With Obama election comes the return of the vampire, San Diego Tribune's Peter Rowe theorizes that the popularity of Zombie and Vampire movies come in waves based on which political party controls the government. He argues that Obama's win ushers in a new age of vampire fiction, pointing to True Blood and Twilight as early indicartors.
“Democrats, who want to redistribute wealth to 'Main Street,' fear the Wall Street vampires who bleed the nation dry,” Newitz argued, noting that Dracula and his ilk arose from the aristocracy. “Republicans fear a revolt of the poor and disenfranchised, dressed in rags and coming to the White House to eat their brains.”
Even if he's right, I'm not sure if the same thing works with games. The first Castlevania games came out during Reagan's Presidency and Resident Evil came out at the end Clinton's first term. Both are Japanese though, so it's hard to argue that American politics would have had a role in inspiring them except for maybe a role in influencing their US sales.

I think overall, zombies are more interesting for games, especially when game AI is rarely smarter then your average zombie. Most vampire games I can think of are Japanese except the Buffy and White Wolf games. Bethesda puts vampires in their games, but I can't think of anything that's been announced that will feature them heavily in the next few years.  Anyone know of any upcoming titles that might hint at a trend?


Added by oraknabo on Nov. 6, 2008

At the time they were released, both Half-Life games, to some degree, led first-person shooters into new and somewhat unexpected directions.

While a few previous games had incorporated narrative elements successfully, Half-Life brought a sense of realism to its world with the use of simple non-combatant non-player characters and Half-Life 2 expanded on the believability of those NPCs and incorporated physics and environmental interaction to a greater degree than any other game of its time.

While the Half-Life 2 episodes have been able to extend Gordon Freeman's world and continue to make use of the once-innovative physics gameplay of the source engine and Portal pushed the use of the engine in impressive new ways, the series is still essentially rooted in linear level design and storytelling.

Now with even first-person games like Far Cry 2 and Crysis making use of the kind of open world  and non-linear, mission-based gameplay that has defined a whole genre of third person games like GTA and Mercenaries, is it possible for the Half-Life series to innovate in any way while still sticking to a linear style of gameplay and narrative? Is it possible to advance the story of Gordon Freeman in an open world or would that diminish the series as a whole?

I don't know what Valve has in store for Gordon Freeman and his associates in their long awaited sequel. I'm assuming new technologes like the gravity gun and portal gun will play a significant role. The people at Valve are incredibly talented and I feel like they will be able to do something big and new with the game's third installment, but I worry that by the time we get to the game's release, that a linear, first-person shooter will feel like a dinosaur.


Added by oraknabo on Aug. 2, 2008

Tenchu: Stealth Assassins on the PS1
Tenchu: Stealth Assassins on the PS1
The lamentable Tenchu Z
The lamentable Tenchu Z
Though stealth games seem to be in a sort of decline of their own as the Metal Gear games add more action sequences and Splinter Cell moves in a direction more in-line with Assassin's Creed, tracing the path of Tenchu's decline from its humble beginnings on the PlayStation to the frustrating mess that was Tenchu Z on the 360 is a pretty sad endeavor.

Historically, video games have enjoyed a great wealth of titles starring ninjas, but most, like the Ninja Gaiden and Shinobi games, have relied on over-the-top action and martial arts combat. Released the same year as the original Metal Gear: Solid, but drawing heavily from gameplay developed in the 2D Metal Gear games, Tenchu: Stealth Assassins was the first ninja game to allow players to feel like a true ninja assassin. Stealth gameplay has been featured in small doses in everything from Zelda games to survival horror, but Tenchu offered a quality of pure stealth gameplay that was second only to the MGS series and totally unique in its setting and atmosphere.

The series peaked with its third installment which was released on the PS2 as Wrath of Heaven and later on the XBOX as Return from Darkness. With the graphic power of the PS2, the game captured the essence of the PS1 games with tight controls, exciting stealth kills and a satisfying co-op mode.
Subsequent releases, including portable ones on the DS and PSP, have only served to disappoint fans of the originals with lazy programming, frustrating controls, pointless features like build-a-character and storylines that drift ever further away from the one established in the first 3 games.

In the time since Tenchu Z's release, franchise owner From Software has addressed the decline of the series and expressed a desire to put the game in the hands of different developers. This year, the release of Tenchu 4, developed for the Wii by Acquire, the company that delivered the original Japanese version of Stealth Assassins known as Dimensional Ninja Action Movie: Tenchu, will serve as the final test of whether this series, and possibly if pure stealth games as a whole, can survive in the current generation.


Oraknabo's Reviews
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Date Joined: July 21, 2008
City: Atlanta
Gender: Male
Alignment: Neutral
Points: 12 Points
Ranked: Ranked #6029 of 59,131
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The Darkness
game - 3 points
Urinating
concept - 3 points
Herdy Gerdy
game - 1 points
FLOCK!
game - 1 points
Raw Danger
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Robot Alchemic Drive (RAD)
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Disaster Report
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Kaiju
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Favorites
a list of 30 items by oraknabo
Obscure Classics
a list of 31 items by oraknabo
natetodamax 15 hours, 26 minutes ago
natetodamax is unusually annoyed and irritated by the marijuana references in Modern Warfare 2.
Dalai 20 hours, 57 minutes ago
Dalai is right, right?
artofwar420 4 days, 19 hours ago
Borderlands is the shit.
Ravenhoe 1 month, 2 weeks ago
Cannot sleep, walls are closing in, Nick Cave
Kush 4 months ago
Kush finally watched the GB iPhone App video...Brilliant!
GoranP 4 months, 2 weeks ago
GoranP is working on Salmon Nation
TheGamerFix 1 year, 2 months ago
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